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#pragma once
#include <string>
#include "Texture.h"
extern const int S_W; //screen dimensions
extern const int S_H;
extern int L_W; //level dimensions
extern int L_H;
extern const int TILE_SIZE;
class Character {
int x_,y_,vx_,vy_; //position and velocity. We dont need no second derivatives.
Texture sprite_;
SDL_Rect camera_;
static const int CHAR_SPEED = 250;
Character(std::string filepath, int x, int y): x_(x), y_(y), vx_(0), vy_(0), camera_({0,0,S_W,S_H}) {
~Character() {;
void handleEvent(SDL_Event& e);
void move();
void render();
SDL_Rect getCamera();