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914 B

Brain In A Jar
Kind: Necromancy 4
Time: 30 seconds
Range: Touch
Components: V,S,M (A brain and a jar)
Duration: Until dispelled
You put the brain of a recently deceased creature (within the last hour) and put it in a jar.
The jar fills with a clear though green-tinted fluid, and after 30 seconds, the brain becomes alive and active.
At this point in the casting, you may cast another spell to choose what senses/abilities the brain gets:
- (Telepathy) Telepathy out to 60ft
- (Arcane Eye) Sight out to 60ft
- (True Seeing) True sight out to 60ft
- (Magic Mouth) Speech in any languages it had previously known
You may also cast spells to give the jarred brain false senses:
- (Hallucinatory Terrain) "Sight" 60ft into an environment you choose
- (Major Image) Objects and sounds you choose appear to the brain
- (Phantom Steed) The brain believes it is riding a horse