Contact me to be added to this repository. Push the creations you make for D&D, and they will be displayed in a nice website. See the website for how to contribute.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

19 lines
1.5 KiB

Ring of the Mastermind
Rarity: Legendary
Aura: Generic (Strong)
These rings appear to be nondescript precious metal bands; often, they are sized for the largest finger of a medium humanoid creature, which may fit it to the smallest finger of a large humanoid creature, or on the thick thumbs of a small humanoid creature.
These rings significantly improve the mental agility of the wearer. They're a favorite specifically amongst wizards, but their effects are useful to any spellcaster.
When equipped: the creature gains a +2 INT bonus, maximum 20 (unless some other effect, ability, or trait grants a higher maximum). Additionally, the creature can cast two spells with concentration simultaneously (concentrating on both). If a concentration check fails, all concentration spells are dispelled, as normal.
When more than one such ring is worn: the amount of concentration spells simultaneously allowed increases by one for each ring. The INT bonuses do not stack.
The only known method of creating one is to Wish one into existence.
The ring inherits the AC and HP of its progenitor ring. On destruction, the effects end; if the wearer is at concentration capacity before destruction, the caster must choose one concentration spell to end. If this was the last ring, the INT bonus decreases, affecting all checks, saves, SDCs, and so forth--but not, e.g., spells prepared, which reduce after the next long rest.
Per Detect Magic, the ring has a strong aura, but no particular school affiliation.