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Time Stop
Kind: Transmutation 7
Time: 1 action
Range: Self
Components: V (you know what it is), S
Duration: Special
The passage of time comes to a halt for 1d4+1 rounds for everyone except you.
You may act as normal during this time, however any effects you cause to others or the environment do not manifest until time resumes.
The spell ends if you move more than 1,000 feet from where you cast it, relative to the ground.