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Reverse Mimic
-------------
CR: ?
Size: Medium
Type: Monstrosity
Align: Neutral Evil
AC: 15
HP: 72 (12d10+6)
Speed: walk 30ft
Str: 17
Dex: 12
Con: 15
Int: 10
Wis: 13
Cha: 8
Senses: Darkvision 60ft, Passive Perception 11
Immune: acid
Descript {
The reverse mimic is a variety of mimic that instead of changing it's own shape, leaves traps by changing the shape of ordinary objects to look like monsters and distract potential prey.
Reverse mimics cannot change their own shape, so they always resemble an upright blob of sticky slime with sharp teeth.
}
Actions {
Bite {
Hit 1d20+5
Reach 5
Damage 1d8+3
}
Transform {
Hit 0
Reach 0
Damage 0
Special {
Select an inanimate object of size at most medium. Over the course of the next 10 minutes, the object transforms to appear like one creature you have seen before. You determine the pose and expression of the creature, however it cannot move. This lasts for 24 hours.
}
}
}
Notes {
Untested. Note that stats are identical to a mimic other than increased INT; this monster sets traps. Have it turn a landmine into the collapsed body of a loved NPC or fallen ally. Have it turn a secret switch the player's are looking for into a dormant golem.
}