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28 lines
1.7 KiB

Enrage
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Kind: Enchantment 8
Time: 1 action
Range: 60'
Components: V, S, M (a corked vial with a bitter, astringent, pungent liquid)
Duration: Concentration, up to 10 minutes
You create a cube, no larger than 30' on a side, originating from a point within range that you can see. A light, reddish, non-obscuring mist appears in this area for the duration, and the creatures within are compelled to aggression.
Any creature in the area when you cast this spell, or starting its turn within the area, must make a WIS SAV. On failure, the creature becomes Enraged. [An Enraged creature uses all of its capabilities to attack and do the most damage to one or more nearby conscious creatures, starting with the closest, regardless of alliance or reason.] An Enraged creature repeats the saving throw at the end of each of its turns. On pass, the effect (if any) ends, and that creature cannot be affected by your casting of this spell for the next 24 hours.
The caster, and up to 4 creatures the caster designates at the time of casting, are immune to this effect.
A moderate or greater wind (at least 10mph) disperses the fog, after which no creatures can be newly affected by entering the area. Ongoing effects still continue until saved against, or the spell ends.
At higher levels: casting at 9th level changes:
- the Range to 120';
- the maximum cube size to 60';
- the number of other unaffected creatures to 8;
- the required wind to a strong wind (at least 20mph);
- the WIS SAV DC to your SDC + 5.
Mechanics
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This spell came to me in a dream. Without too much spoiling, it's likely firmly grounded in (at the time of this writing) a very solidifed mechanic for C4.