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20 lines
914 B
20 lines
914 B
Brain In A Jar
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Kind: Necromancy 4
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Time: 30 seconds
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Range: Touch
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Components: V,S,M (A brain and a jar)
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Duration: Until dispelled
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You put the brain of a recently deceased creature (within the last hour) and put it in a jar.
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The jar fills with a clear though green-tinted fluid, and after 30 seconds, the brain becomes alive and active.
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At this point in the casting, you may cast another spell to choose what senses/abilities the brain gets:
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- (Telepathy) Telepathy out to 60ft
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- (Arcane Eye) Sight out to 60ft
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- (True Seeing) True sight out to 60ft
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- (Magic Mouth) Speech in any languages it had previously known
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You may also cast spells to give the jarred brain false senses:
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- (Hallucinatory Terrain) "Sight" 60ft into an environment you choose
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- (Major Image) Objects and sounds you choose appear to the brain
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- (Phantom Steed) The brain believes it is riding a horse
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