Contact me to be added to this repository. Push the creations you make for D&D, and they will be displayed in a nice website. See the website for how to contribute.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

6 lines
356 B

Teleport Nerf
-------------
Teleportation can only target permanent teleport circles that you know the sigil sequence for. Short range teleportation (dimension door, misty step, etc) is unaffected by this rule. Plane Shift works, but is notoriously inaccurate (you could end up virtually anywhere).
Gate (and only Gate) can be used to teleport anywhere.