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15 lines
1.2 KiB
15 lines
1.2 KiB
Anchored Mithril
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Anchored mithril is a mithril alloy that can be used to make weapons and armor, and has a resistance to movement.
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When an anchored mithril weapon hits a creature, some of the material stays on the creature and holds them in place.
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The alloy was developed by deep gnome metallurgists in an effort to contain their own creations among other hard to hold onto anomalies.
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A weapon made of anchored mithril grants a +1 to attack and damage, and upon hit, slows the target creature by 10 ft/round and inhibits teleportation.
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A creature that tries to teleport within 2 rounds of being struck by an anchored mithril weapon must succeed on a DC 16 constitution check; on success, they take 1d6 damage and teleport, and on failure they stay where they are.
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Armor made of anchored mithril slows the wearer by 10 ft/round, but makes them immune to being teleported.
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The movement resistance cancels out the lightweight benefits of regular mithril, and objects made of anchored mithril weigh as they normally would and impose the same conditions due to weight.
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Anchored mithril weaponry cannot be made magical to stack the bonuses to attack and damage, and does not count as magical for the purposes of damage resistance.
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