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104 lines
4.3 KiB
104 lines
4.3 KiB
Anthony Vostrodamur | Human Wizard 16
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Stats: (initial roll [15,9,12,16,13,12])
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(+1 to all from human, +2 Int (ASI), +1Int (Keen Mind))
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Int 20 (+5)
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Wis 16 (+3)
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Dex 14 (+2)
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Con 14 (+2)
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Cha 13 (+1)
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Str 10 (+0)
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HP: 98/98
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AC: 12 (15 with mage armor)
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+5 Proficiency
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Saving throws: Int, Wis, Con
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Skills: Arcana (+10), Investigation (+10)
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Spell save DC: 8+5+5 = 18
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Class Features:
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Cantrips (5)
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Fire Bolt (3d10 fire, 120 feet)
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Shape Water (move water, freeze water for an hour, 5ft cube of water at 30ft)
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Prestidigitation
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Minor Illusion
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Mending
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Spellcasting [3,3,3,2,1,0,1,1,0]/[4,3,3,3,2,1,1,1,0]
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Level 1
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Mage Armor
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Shield
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Detect Magic
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Find Familiar (Hawk)
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Level 2
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Detect Thoughts
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Augury
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Misty Step (Teleport 30ft)
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Level 3
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Clairvoyance
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Fireball
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Tiny Hut
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Level 4
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Arcane Eye
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Locate Creature
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Black Tentacles
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Level 5
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Scrying
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Cone of Cold
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Level 6
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True Seeing
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Level 7
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Plane Shift
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Level 8
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Antimagic Field
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Divination Tradition
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Portent (_,_,_)
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Roll 3 d20s at start of day. The roll can replace any roll made by a creature you see, but use of portent must be anounced before the roll is made
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Expert Divination
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When you cast a divination spell of 2nd level or higher using a spell slot, you regain one expended spell slot. The slot you regain must be of a level lower than the spell you cast and can’t be higher than 5th level.
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Arcane Recovery
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When you short rest, get back 8 levels worth of spell slots
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Items:
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Crystal Ball
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(Cast scrying DC 17 at will)
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Helm of Telepathy
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(Detect thoughts DC 13 at will, also cast suggestion DC 13)
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Robe of eyes
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(See in all directions, advantage on perception based on sight, darkvision, see into ethereal plane)
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(Can be blinded for 1 minute by a light spell)
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Feats (3):
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Keen Mind
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+1 Int
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Always know current time, and which way is north
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Perfect memory for the past month
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Resilient
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+1 Con
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Proficient in Con saving throws
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Lucky (3/3)
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```
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You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
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You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.You regain your expended luck points when you finish a long rest.
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```
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Story:
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Anthony lived in a large city ruled by a tyrant for his entire childhood. His father worked secretly amongst other rebels, and plotted the assassination of the tyrant. The day before the plot was put into action, guards arrested all of the rebels with months of evidence from secret surveillance all around the city. His mother and siblings were forced out onto the street when he was young, permanently scarring Anthony. He found work as a wizard's apprentice, and studied divination magic to protect himself from the panopticon society he lived in.
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While studying a certain spell, he forsaw a terrible workplace accident befalling his master, and was able to stop it in time. His master decided he should no longer be an apprentice, and recommended the wizard college to take him in as a graduate student. There, he studies ways to create and destroy privacy, and if privacy even exists in the first place.
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Appearance:
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Anthony is tall, dark brown hair, and has a scraggly beard.
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Rumors:
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Good
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Anthony is extremely lucky.
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Anthony Vostrodamur's father died honorably fighting an evil tyrant
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Bad
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Anthony thinks he has Chinese Spy Satellites in his teeth
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Anthony is paranoid he is being watched
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Lie
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Anthony is secretive because he has something to hide
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