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Movement Bind
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Kind: Abjuration 5
Time: 1 action
Range: Touch
Components: V, S, M (a fine metal chain worth at least 100gp)
Duration: Concentration, up to 1 hour
You target one creature you can touch; if the target is unwilling, it must make a WIS save against your spellcasting DC.
On a failed save, or if the creature is willing: for the duration, the creature's entire movement over a given round is limited by the maximum natural speed granted by its race (ground speed, fly speed, swim speed, burrow speed, etc.), plus the Unarmored Movement granted by Monk level, if applicable. The effective range of all spell effects which induce motion (such as Teleport, Dimension Door, Misty Step, etc.) also becomes so limited, and the target is unable to shift planes.
At higher levels: add +5 to the WIS save DC for each level beyond the 5th for which the spell is cast.