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Any weapon that deals slashing damage can be made out of glass, and gains the following properties:
-The weapon crits on an attack roll of 18,19, or 20.
-The weapon shatters on an attack roll of 1 or 2.
Glass weapons weigh the same as their metal counterparts, but cost twice as much to produce. Their AC and HP is halved.
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Kind: Conjuration 5
Time: 1 action
Duration: 1 hour
While this spell is active, you can walk through any mirror large enough, and enter a mirror plane.
The mirror plane contains any structures in the regular world (mirrored across the plane of the mirror you entered through, of course).
The only entities in the mirror plane are you and anyone else who has cast enter mirror or otherwise plane shifted in; there are no natural residents.
Changes to the outside world are not reflected in the mirror plane until everyone within 1000ft of the change has left the mirror plane.
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Flesh to Glass
Kind: Transmutation 3
Target one creature within range, and force it to make a CON save against your spell DC.
On a fail, a section of the target's flesh becomes glassy and brittle. The next attack to hit them does max damage for its damage dice.
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Kind: Transmutation 2
Duration: 10 minutes
You gain the ability to walk through glass as if it was water.
The glass displaces slightly while you are in it (this will never break the glass unless you choose to), and you must hold your breath if you spend an extended period of time in the glass.
If the spell ends while you are in glass, you are ejected and take 4d6 piercing damage.