forked from jogordo/DnD_Archive
13 changed files with 164 additions and 7 deletions
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9Items/box_of_duplication.txt
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7Items/evertangling_rope.txt
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4Items/focus_of_extension.txt
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21Items/leaded_restraint.txt
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15Items/orb_of_magic_concentration.txt
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15Items/potion.txt
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17Items/ring_of_enlargement_reduction.txt
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19Items/ring_of_greater_enlargment_reduction.txt
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9Items/ring_of_stamina.txt
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19Items/ring_of_the_mastermind.txt
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11Items/story_stone.txt
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14Items/sword_of_separation.txt
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11Items/talking_stone.txt
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Ring of Enlargement/Reduction |
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Rarity: Very Rare |
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Aura: Transmutation |
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These rings appear to be nondescript precious metal bands; often, they are sized for the largest finger of a medium humanoid creature, which may fit it to the smallest finger of a large humanoid creature, or on the thick thumbs of a small humanoid creature. |
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When equipped: a Ring of Enlargment enlarges a creature, or a Ring of Reduction reduces the size of a creature, as with the spell Enlarge/Reduce. No save prevents the effect, and it lasts until the ring is unequipped. For the purpose of the spell, the ring counts as "worn" and changes size correspondingly. |
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The effects of multiple rings stack, as does it stack with effects of the Enlarge/Reduce spell. However, finding rings to fit progressively larger than Large, or smaller than Small, creatures quickly becomes daunting. |
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Such a ring can be created by a modified form of three simultaneous casts of Enlarge/Reduce at at least the 5th level (presumably by three synchronized casters), or two simultaneous casts of the same at 7th level. It can also be made with a single modified cast at the 9th level by a single caster. In all cases, the spell retains its usual V, S, M (pinch of powdered iron) components, and additionally requires M (the progenitor ring), which becomes the Ring of Enlargement/Reduction. The duration remains 1 action. The choice of a Ring of Enlargement or Ring of Reduction is made at casting time. |
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The ring inherits the AC and HP of its progenitor ring. On destruction, the effect merely ends. |
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Per Detect Magic, the ring has an aura of transmutation. |
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Ring of Greater Enlargement/Reduction |
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Rarity: Legendary+ |
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Aura: Transmutation (strong) |
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This ring is the same as the Ring of Enlargement/Reduction, with the following exceptions. |
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Unlike the separate Rings of Enlargement or Reduction, there is only one kind of Ring of Greater Enlargement/Reduction. |
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When equipped: the creature can, as an action, change its size up to three classes larger or smaller from its original size. (For example, an originally-Medium creature may change its size to any of Diminutive, Tiny, Small, Medium (cancelling the effect), Large, Huge, or Gargantuan.) |
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This effect does not stack with the effects of other Rings of Greater Enlargement/Reduction, but does stack with typical Rings of Enlargement/Reduction, and effects of the Enlarge/Reduce spell. |
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The ring can be created from a progenitor ring only by three simultaneous 9th level casts of Enlarge/Reduce; the details are otherwise the same as for the Ring of Enlargement/Reduction. |
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The ring inherits the AC and HP of the progenitor. When destroyed while worn: roll 1d2; if 1, the change in size caused by this ring becomes permanent. In either case, the effect of this ring then ends. |
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Per Detect Magic, the ring has a strong aura of transmutation. |
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Ring of the Mastermind |
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Rarity: Legendary |
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Aura: Generic (Strong) |
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These rings appear to be nondescript precious metal bands; often, they are sized for the largest finger of a medium humanoid creature, which may fit it to the smallest finger of a large humanoid creature, or on the thick thumbs of a small humanoid creature. |
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These rings significantly improve the mental agility of the wearer. They're a favorite specifically amongst wizards, but their effects are useful to any spellcaster. |
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When equipped: the creature gains a +2 INT bonus, maximum 20 (unless some other effect, ability, or trait grants a higher maximum). Additionally, the creature can cast two spells with concentration simultaneously (concentrating on both). If a concentration check fails, all concentration spells are dispelled, as normal. |
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When more than one such ring is worn: the amount of concentration spells simultaneously allowed increases by one for each ring. The INT bonuses do not stack. |
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The only known method of creating one is to Wish one into existence. |
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The ring inherits the AC and HP of its progenitor ring. On destruction, the effects end; if the wearer is at concentration capacity before destruction, the caster must choose one concentration spell to end. If this was the last ring, the INT bonus decreases, affecting all checks, saves, SDCs, and so forth--but not, e.g., spells prepared, which reduce after the next long rest. |
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Per Detect Magic, the ring has a strong aura, but no particular school affiliation. |
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