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Create monsters directory

master
Josh Gordon 3 years ago
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74977dfe87
  1. 45
      Monsters/apocrypha.txt
  2. 57
      Monsters/matryoshka.txt
  3. 49
      Monsters/pirate_skirmisher.txt
  4. 46
      Monsters/reverse_mimic.txt

45
Monsters/apocrypha.txt

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Apocrypha
---------
CR: 1/4
Size: Tiny
Type: Construct
Align: Unaligned
AC: 14
HP: 8 (2d4+4)
Speed: fly 40ft
Str: 4
Dex: 16
Con: 11
Int: 2
Wis: 8
Cha: 6
Sense: Darkvision 60ft
Sense: Passive Perception 9
Descript {
Apocrypha resemble regular books, generally of the large dusty tome variety, although with several key differences.
For instance, regular books do not have fangs, nor do they fly, and regular books especially do not latch onto unsuspecting passerby and drain out their knowledge.
Apocrypha live in swarms (generally between 3 and 6), and prefer environments where they will go unnoticed, like old libraries and the bookshelves of dungeons.
}
Actions {
Mind Drain {
Hit 1d20+2
Reach 5
Damage 1d4+3
Special {
Once this attack lands, the apocrypha stays attached to the target, and at the start of each of the apocrypha's turns (until it gets detached), the target takes 1d4+3 damage, and 1 INT damage. Accrued INT damage can be healed by reading the apocrypha (likely once it is killed). Be careful not to destroy the corpse!
}
}
}
Notes {
Use on low level parties. Support with a stronger monster.
Doesn't nerf casters in practice, just makes them angry.
}

57
Monsters/matryoshka.txt

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Matryoshka
----------
CR 7
Size: Special (values given here are for large)
Type: Construct
Align: Chaotic Evil
AC: 16
HP: 103 (14d8+40)
Speed: walk 30ft
Str: 16
Dex: 14
Con: 18
Int: 10
Wis: 10
Cha: 10
Sense: Darkvision 60ft
Sense: Passive Perception 10
Resist: Magic
Immune: Nonmagic Physical
Descript {
Another horrifying creation of the golemancer, a matryoshka resembles a flesh golem, but is significantly larger, more bloated in form factor, and much less stable in composition.
Matroyshka's faces are Picasso-esque, and the rest of their bodies are riddled with stitches, staples, and strange teratoma. Cutting one open shows teeth, claws, and eyes where they shouldn't be.
The more damaged a matryoshka gets, the more external the extraneous internal extremities become. A matryoshka below 50% HP does +2 damage.
}
Actions {
Slam x2 {
Hit 1d20+8
Reach 5
Damage 2d8+5
Special {
If below 50% HP, this attack does 2 more damage.
}
}
Hatch {
Special {
This action cannot be taken if you are small in size.
Split open vertically and erupt out another Matroshka one size level smaller.
A medium matryoshka does 2d8+5 damage on slams, and a small matryoshka does 2d8+2. A medium matryoshka has 83 HP, and a small matryoshka has 63 HP. All other values are unchanged.
The splattering of teeth and bone shards does 1d4 splash damage to any creature within 5 feet of you.
}
}
}
Notes {
Miniboss
}

49
Monsters/pirate_skirmisher.txt

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Pirate Skirmisher
-----------------
CR 1/2
Size: Medium
Type: Humanoid
Align: Neutral Evil
AC: 14
HP: 22
Speed: walk 30ft
Str: 12
Dex: 16
Con: 11
Int: 8
Wis: 10
Cha: 9
Sense: Vision 60ft
Sense: Passive Perception 10
Descript {
Your average pirate crewmember. Loyal to the captain as long as they're paid, and willing to plunder and pillage.
Likely has an eyepatch, and perhaps a peg leg.
}
Actions {
Cutlass {
Hit 1d20+6
Reach 5
Damage 1d8+4
}
Pistol {
Hit 1d20+6
Range 30
Damage 1d6
Special {
Flintlock pistols are not very reliable. On a hit roll of 1, the pistol jams and is unusable.
}
}
}
Note {
You need to go to town with the voices for these guys.
Use a large crew for a pirate ship also. These guys are not very strong, but the pistols add up.
}

46
Monsters/reverse_mimic.txt

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Reverse Mimic
-------------
CR ?
Size: Medium
Type: Monstrosity
Align: Neutral Evil
AC: 15
HP: 72 (12d10+6)
Speed: walk 30ft
Str: 17
Dex: 12
Con: 15
Int: 10
Wis: 13
Cha: 8
Sense: Darkvision 60ft
Sense: Passive Perception 11
Immune: acid
Descript {
The reverse mimic is a variety of mimic that instead of changing it's own shape, leaves traps by changing the shape of ordinary objects to look like monsters and distract potential prey.
Reverse mimics cannot change their own shape, so they always resemble an upright blob of sticky slime with sharp teeth.
}
Actions {
Bite {
Hit 1d20+5
Reach 5
Damage 1d8+3
}
Transform {
Special {
Select an inanimate object of size at most medium. Over the course of the next 10 minutes, the object transforms to appear like one creature you have seen before. You determine the pose and expression of the creature, however it cannot move. This lasts for 24 hours.
}
}
}
Notes {
Untested. Note that stats are identical to a mimic other than increased INT; this monster sets traps. Have it turn a landmine into the collapsed body of a loved NPC or fallen ally. Have it turn a secret switch the player's are looking for into a dormant golem.
}
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