forked from jogordo/DnD_Archive
13 changed files with 96 additions and 45 deletions
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11Spells/breeze.txt
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10Spells/magnetize.txt
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11Spells/time_stop.txt
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21app/action/Character.cpp
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4app/action/Character.h
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49app/action/Map.cpp
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12app/action/Map.h
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BINapp/action/action
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BINapp/action/assets/3.png
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6app/action/main.cpp
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2app/routes.py
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13app/templates/campaign_info.html
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2app/templates/marches.html
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Breeze |
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Kind: Evocation 0 |
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Time: 1 action |
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Components: V,S,M (a paper fan) |
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Range: 25ft |
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Duration: 1 hour |
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Target one creature or object, and you create a light wind that blows against it. |
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The target gains a +2 bonus to saving throws against heat effects, and spells such as cloudkill. |
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You may only have one breeze active at a time. |
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Magnetize |
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--------- |
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Kind: Enchantment 5 |
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Time: 1 action |
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Components: V,S,M (a small iron rod, unconsumed) |
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Range: 40ft |
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Duration: 10 minutes |
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You cause a metal object to become incredibly magnetic, drawing in any iron containing objects within 10 feet. |
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Separating an object from the magnet requires a strength check against your spell save DC. |
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Time Stop |
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Kind: Transmutation 7 |
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Time: 1 action |
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Range: Self |
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Components: V (you know what it is), S |
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Duration: Special |
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The passage of time comes to a halt for 1d4+1 rounds for everyone except you. |
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You may act as normal during this time, however any effects you cause to others or the environment do not manifest until time resumes. |
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The spell ends if you move more than 1,000 feet from where you cast it, relative to the ground. |
After Width: 64 | Height: 64 | Size: 4.8 KiB |
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