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Fix some punctuation

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Graham Northup 3 years ago
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Signed by untrusted user: grissess GPG Key ID: 5D000E6F539376FB
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      Rules/Variant/perfect_plane_shift.txt

2
Rules/Variant/perfect_plane_shift.txt

@ -3,4 +3,4 @@ Perfect Plane Shift
Clerics, Warlocks, Druids, Sorcerers, and Wizards at (or sufficiently near) level 20, and familiar with the destination (as would be determined by the familiarity table of Teleport) can use two consecutive actions and two casts of Plane Shift to teleport to a familiar destination on the same plane. This teleportation occurs without error.
The Plane Shifting creature must pass through a different plane, the "transitory plane", to achieve the full teleport. Clerics and Warlocks typically pass through the plane of their deity without incident. Druids, Sorcerers, and Wizards may earn some ire by transiting through the domain of some powerful, unknown source; roll a d20, on 1: the Plane Shift succeeds, but invokes the wrath of some extraplanar entity (e.g., a devil of Baator, a Githyanki invasion, a deity themself) in doing so. The exact consequences depend on the entity, but can range from a smoldering enmity to an immediate attack--potentially using the Plane Shifters own portal.
The Plane Shifting creature must pass through a different plane, the "transitory plane", to achieve the full teleport. Clerics and Warlocks typically pass through the plane of their deity without incident. Druids, Sorcerers, and Wizards may earn some ire by transiting through the domain of some powerful, unknown source; roll a d100, on 1: the Plane Shift succeeds, but invokes the wrath of some extraplanar entity (e.g., a devil of Baator, a Githyanki invasion, a deity themself) in doing so. The exact consequences depend on the entity, but can range from a smoldering enmity to an immediate attack--potentially using the Plane Shifter's own portal.
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