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Adding our usual crit rule

master
Graham Northup 3 years ago
parent
commit
6425dbabaf
Signed by untrusted user: grissess GPG Key ID: 5D000E6F539376FB
  1. 4
      Rules/Variant/max_damage_doubled.txt
  2. 1
      Rules/konis.txt

4
Rules/Variant/max_damage_doubled.txt

@ -0,0 +1,4 @@
Critical Max Damage Doubled
===========================
Whenever an attack roll is a critical hit (a nat 20 on the d20 to hit), calculate damage as the maximum possible value (taking the highest face value on all damage dice), add all modifiers (including extra damage from non-weapon features, such as Rogue's Sneak Attack or the damage dealt by a Dragon Slayer sword), and double the final amount.

1
Rules/konis.txt

@ -6,6 +6,7 @@ Special: No Draconic Traits
Variant: Perfect Plane Shift
Variant: Natural Checks
Variant: CON HP Stacking
Variant: Critical Max Damage Doubled
Variant: Semi-Supernatural Breath Weapons
Variant: Character Generation: 4d6 Drop 1 With Reroll
Variant: The Net Libram of Magical Effects version 2.0

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