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  1. Waterbolt
  2. ---------
  3. Kind: Evocation 1
  4. Time: 1 action
  5. Range: Special
  6. Components: V,S
  7. Duration: Special
  8. A small sphere of water begins travelling at 20' per round in a direction you choose. Any creature hit by the water bolt must make a DEX save, or take 1d10 damage.
  9. The water bolt passes through creatures, and obeys the law of reflection on solid surfaces. It stops moving after 120' of movement, or reflecting six times.
  10. The same creature can get hit multiple times by the water bolt.