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Kind: Transmutation 2
Time: 1 action
Duration: 10 minutes
You gain the ability to walk through glass as if it was water.
The glass displaces slightly while you are in it (this will never break the glass unless you choose to), and you must hold your breath if you spend an extended period of time in the glass.
If the spell ends while you are in glass, you are ejected and take 4d6 piercing damage.