Contact me to be added to this repository. Push the creations you make for D&D, and they will be displayed in a nice website. See the website for how to contribute.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

17 lines
1.5 KiB

  1. Antimagic Artifact
  2. ------------------
  3. Rarity: Very Rare
  4. Aura: Abjuration (Strong)
  5. These artifacts take many forms; they may be mundane stones, precious gems, orbs, jewelry (including rings, bracelets, necklaces, etc.).
  6. Within 10' of each such item, the magic weave is evacuated, as with Antimagic Field. Curiously, the field does not affect these items, nor does an Antimagic Field (via either the normal spell or another item) affect each other. Unable to "pull" at the weave, casters inside the field cannot cast spells unless they can reach the border. Other effects are as usual, per the Antimagic Field spell.
  7. Such an artifact can be created by taking a small base object into an existing normal cast of Antimagic Field, and expending two 9th-level spell slots: one extends the duration indefinitely, and the other binds it to an item (either both or neither take effect). When this succeeds, the Antimagic Field cast technically ends, but the effect continues centered on the artifact itself. The caster nor either of the spell slots need come from the same creature.
  8. The field can be moved from one artifact to another capable small object by expending a 9th-level spell slot to rebind it. That cast, of course, must be done outside the field of the artifact to be effective.
  9. The artifact retains its usual AC and HP. When destroyed, the weave recoils: roll a magic surge centered on it with no particular caster or target.
  10. Per Detect Magic (which fails to work within the field), the artifact has a strong aura of abjuration.