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updaing for rrv1 with current stuff from server

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BuildTools 4 years ago
parent
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2
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files/
old/
/index.html
worlds/

72
007.html

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="style.css">
<title>007 Map Scenario, Rules</title>
</head>
<body>
<div class="content">
<h2>The Scenario</h2>
<p class="indent">
Place yourself in the 1890's. The golden spike has just been driven not too long ago, trains can now reach California from the east coast, and the gold rush is in full swing. Cars are not quite popular yet, but they are beginning production. Most paths are not very maintained, and there are no real "roads" between cities. The industrial age is just beginning to get interesting.
</p>
<p class="indent">
You want to build your production empire of iron, steel, coal, oil, and other materials. To do this, you are working with your team of engineers (the Conglomerate of Outrageously Smart Individuals) to build a rapid rail network, large scale electric system, mining operations, and processing facilities. Your objective is to build all of the major cities with new contracts you will be getting, and also to link all of the corners of the nation. Your objective is also to find new production process and invent some new things along the way, to automate production.
</p>
<p class="indent">
Together, you and your friends at the Conglomerate of Outrageously Smart Individuals have bought out various mining sites across the country that were being foreclosed on by the World's Bank. You also plan to construct some new factories and mining areas as the company progresses. You are not allowed to build within the city limits, except where there are existing manufacturing facilities. You don't have enough lobbyists in Congress yet to do that.
</p>
<p class="indent">
You agree to meet your colleagues at a point in the middle of the eastern portion of the United States. (this is the spawnpoint)
<h2>Rules:</h2>
<ul>
<li>Do not terrorize the local population by destroying or plundering their homes. Properties extend 2 blocks away in every direction around the foundation of a home.</li>
<li>You may have 1 home per city, funded by the company. You have rights to everything inside, and can destroy the building and rebuild if you please. If you expand the floorplan by more than twice it's size, it needs to be approved by the city planner before construction.</li>
<li>You may place tracks wherever you want outside of cities, bore tunnels and build bridges as you please. Within cities, it must be approved by the city planner.</li>
<li>You may NOT block any rivers or terraform massive landscapes. You only have the steam shovel, so don't be destroying large hills or digging deep pits. Making spaces level with the steam bulldozer is permissible.</li>
<li>The government has not allowed you to dig for ores anywhere other than where your mines are located, except in very small quantities per day (under 64 per ore).</li>
<li>Pole laws do not exist, so you may assume that you can place power poles anywhere you want.</li>
<li>Do not block roads or paths with any pipes or machinery.</li>
<li>The EPA doesn't exist yet, so you may burn as many trees as you want. Large tracts of state parks do exist in the Appalachian mountains however, so the thicker forests (typically 15-20 blocks tall) are off-limits, but are covered by imminent domain (for railroads only).</li>
<li>The company is willing to allocate any of it's natural resources for this project. This means that there are no shareholders to satisfy, until later when you produce large quantities of equipment. (They are mostly long-term investors.)</li>
</ul>
<h2>Final Thoughts:</h2>
<p class="indent">
Obviously, we don't have a steam shovel or steam bulldozer entity. I'm implying the overly OP user digging and mining skills.
<br/><br/>
The city planner, for every city 'cause can, is Mr. Dunbar, and has the FINAL say.
<br/><br/>
If a resource is not naturally available, contact the shipmasters at the port of New Orleans, and trade with the French for things you need. If there is a map feature that is missing that is normally naturally generated, contact the city planner.
<br/><br/>
Payments are accepted in Diamonds, Emeralds, and Gold Bars.
<br/><br/>
As needed, the rules may be amended or re-balanced.
</p>
<h2>Map</h2>
<img class="indent" src="files/MAP2.png"></img>
<p class="indent">
As you look around your NYC office, you find this map.
</p>
<h2>Map Statistics:</h2>
<ul>
<li>The map is 1.7GiB in size (and probably will become bigger with modded blocks metadata and such)</li>
<li>The map is about 12km wide by 5.5km "tall", The United states is 4313km wide by 2545km "tall".</li>
<li>The map is 360:1 on the width and 460:1 on the height (approximately). The map is a slight bit squashed top to bottom, but not horribly so.</li>
<li>This means that every meter (block) in Minecraft is anywhere from 350 to 450 meters in the real world.</li>
<li>Potsdam is approximately 4km wide by 4km tall in real life, so in Mineraft it's about 11 blocks wide by 8 blocks tall.</li>
<!-- I expect COSI to be made, and there MUST be a server room there :P -->
<li>Most of the resources have been placed strategically, using a map from the USGS on where resources are found in the US. The exceptions being Redstone, AE2 Ores, O</li>
<!--
Math for calculating the size of something in the world compared to the USA
(12/4313) * 1000 * (width in km IRL) = (width in minecraft blocks)
(5.5/2545) * 1000 * (height in km IRL) = (height in minecraft blocks)
-->
</ul>
</div>
</body>
</html>

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LICENSE.md

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Copyright 2017 Jared Dunbar
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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README.md

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# GMx Web Folder
This folder contains the webroot of GMx
## Font Licensing
See font license in the fonts folder
## Music licensing
Also, not mine.
BoxCatGames album Nameless: The Hackers RPG Soundtrack
[Available on the Free Music Archive](http://freemusicarchive.org/music/BoxCat_Games/Nameless_the_Hackers_RPG_Soundtrack/)

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font/CONTRIBUTING.txt

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The Ubuntu Font Family is very long-term endeavour, and the first time
that a professionally-designed font has been funded specifically with
the intent of being an on-going community expanded project:
http://font.ubuntu.com/
Development of the Ubuntu Font Family is undertaken on Launchpad:
http://launchpad.net/ubuntu-font-family/
and this is where milestones, bug management and releases are handled.
Contributions are welcomed. Your work will be used on millions of
computers every single day! Following the initial bootstrapping of
Latin, Cyrillic, Greek, Arabic and Hebrew expansion will be undertaken
by font designers from the font design and Ubuntu communities.
To ensure that the Ubuntu Font Family can be re-licensed to future
widely-used libre font licences, copyright assignment is being required:
https://launchpad.net/~uff-contributors

292
font/FONTLOG.txt

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This is the FONTLOG file for the Ubuntu Font Family and attempts to follow
the recommendations at: http://scripts.sil.org/OFL-FAQ_web#43cecb44
Overview
The new Ubuntu Font Family was started to enable the personality of
Ubuntu to be seen and felt in every menu, button and dialog.
The typeface is sans-serif, uses OpenType features and is manually
hinted for clarity on desktop and mobile computing screens.
The scope of the Ubuntu Font Family includes all the languages used by
the various Ubuntu users around the world in tune with Ubuntu's
philosophy which states that every user should be able to use their
software in the language of their choice. So the Ubuntu Font Family
project will be extended to cover many more written languages.
History
The Ubuntu Font Family has been creating during 2010 and 2011. As of
September 2011 coverage is provided for Latin, Cyrillic and Greek across
Regular, Italic, Bold and Bold-Italic. Further work was uptaken during
2015.
ChangeLog
2015-08-21 (Paul Sladen) Ubuntu Font Family version 0.83
Note: This release was created by binary patching from the v0.80
release using the scripts in 'sources/patch-0.80-0.83/' to rebuild
the necessary tables. The release selectively updates only those
proportional .ttf font files exhibiting the bug below bug number;
the Ubuntu Mono monospace font files remain unchanged, being the
original version 0.80 ones.
[Marc Foley]
* [Engineering] Fixed wrong characters appear in some mac apps. (LP: #1334363)
2011-09-22 (Paul Sladen) Ubuntu Font Family version 0.80
[Vincent Connare/Dalton Maag]
* Wish for addition of a monospaced member to the family (LP: #640382)
* Mono: No hinting yet - Ubuntu Beta Mono font looks jagged in
Netbeans and terrible with ClearType (LP: #820493)
* Emacs: choosing normal monospace font in Emacs but gives bold-italic
(LP: #791076)
* PUA: ensure that Ubuntu Circle of Friends logo is full size: (LP: #853855)
+ U+E0FF becomes large size in proportionals, remains small width in
monospaces
+ U+F0FF becomes small size (proportionals only)
+ U+F200 is full ubuntu logomark (proportionals only)
[Paul Sladen]
* Monospace: Patch Family Name to be "Ubuntu Mono"
* Monospace: Patch U+EFFD version debugging glyph to be '0.8'
[Cody Boisclair]
* Monospace: Force .null HDMX advance to 500
* Monospace: Remap ASCII box-drawing characters (LP: #788757)
[Júlio Reis]
* Date corrections to 'FONTLOG' (LP: #836595)
2011-03-08 (Paul Sladen) Ubuntu Font Family version 0.71.2
* (Production) Adjust Medium WeightClass to 500 (Md, MdIt) (LP: #730912)
2011-03-07 (Paul Sladen) Ubuntu Font Family version 0.71.1
* (Design) Add Capitalised version of glyphs and kern. (Lt, LtIt,
Md, MdIt) DM (LP: #677446)
* (Design) Re-space and tighen Regular and Italic by amount specified
by Mark Shuttleworth (minus 4 FUnits). (Rg, It) (LP: #677149)
* (Design) Design: Latin (U+0192) made straight more like l/c f with
tail (LP: #670768)
* (Design) (U+01B3) should have hook on right, as the lowercase
(U+01B4) (LP: #681026)
* (Design) Tail of Light Italic germandbls, longs and lowercase 'f'
to match Italic/BoldItalic (LP: #623925)
* (Production) Update <case> feature (Lt, LtIt, Md, MdIt). DM
(LP: #676538, #676539)
* (Production) Remove Bulgarian locl feature for Italics. (LP: #708578)
* (Production) Update Description information with new string:
"The Ubuntu Font Family are libre fonts funded by Canonical Ltd
on behalf of the Ubuntu project. The font design work and
technical implementation is being undertaken by Dalton Maag. The
typeface is sans-serif, uses OpenType features and is manually
hinted for clarity on desktop and mobile computing screens. The
scope of the Ubuntu Font Family includes all the languages used
by the various Ubuntu users around the world in tune with
Ubuntu's philosophy which states that every user should be able
to use their software in the language of their choice. The
project is ongoing, and we expect the family will be extended to
cover many written languages in the coming years."
(Rg, It, Bd, BdIt, Lt, LtIt, Md, MdIt) (LP: #690590)
* (Production) Pixel per em indicator added at U+F000 (Lt, LtIt, Md,
MdIt) (LP: #615787)
* (Production) Version number indicator added at U+EFFD (Lt, LtIt, Md,
MdIt) (LP: #640623)
* (Production) fstype bit set to 0 - Editable (Lt, LtIt, Md, MdIt)
(LP: #648406)
* (Production) Localisation of name table has been removed because
of problems with Mac OS/X interpretation of localisation. DM
(LP: #730785)
* (Hinting) Regular '?' dot non-circular (has incorrect control
value). (LP: #654336)
* (Hinting) Too much space after latin capital 'G' in 13pt
regular. Now reduced. (LP: #683437)
* (Hinting) Balance Indian Rupee at 18,19pt (LP: #662177)
* (Hinting) Make Regular '£' less ambiguous at 13-15 ppm (LP: #685562)
* (Hinting) Regular capital 'W' made symmetrical at 31 ppem (LP: #686168)
2010-12-14 (Paul Sladen) Ubuntu Font Family version 0.70.1
Packaging, rebuilt from '2010-12-08 UbuntuFontsSourceFiles_070.zip':
* (Midstream) Fstype bit != 0 (LP: #648406)
* (Midstream) Add unit test to validate fstype bits (LP: #648406)
* (Midstream) Add unit test to validate licence
2010-12-14 (Paul Sladen) Ubuntu Font Family version 0.70
Release notes 0.70:
* (Design) Add Capitalised version of glyphs and kern. (Rg, It, Bd,
BdIt) DM (LP: #676538, #677446)
* (Design) Give acute and grave a slight upright move to more match
the Hungarian double acute angle. (Rg, It, Bd, BdIt) (LP: #656647)
* (Design) Shift Bold Italic accent glyphs to be consistent with the
Italic. (BdIt only) DM (LP: #677449)
* (Design) Check spacing and kerning of dcaron, lcaron and
tcaron. (Rg, It, Bd, BdIt) (LP: #664722)
* (Design) Add positive kerning to () {} [] to open out the
combinations so they are less like a closed box. (Rg, It, Bd,
BdIt) (LP: #671228)
* (Design) Change design of acute.asc and check highest points (Bd
and BdIt only) DM
* (Production) Update <case> feature. DM (LP: #676538, #676539)
* (Production) Remove Romanian locl feature. (Rg, It, Bd, BdIt)
(LP: #635615)
* (Production) Update Copyright information with new
strings. "Copyright 2010 Canonical Ltd. Licensed under the Ubuntu
Font Licence 1.0" Trademark string "Ubuntu and Canonical are
registered trademarks of Canonical Ltd." (Rg, It, Bd, BdIt) DM
(LP: #677450)
* (Design) Check aligning of hyphen, math signs em, en, check braces
and other brackets. 16/11 (LP: #676465)
* (Production) Pixel per em indicator added at U+F000 (Rg, It, Bd,
BdIt) (LP: #615787)
* (Production) Version number indicator added at U+EFFD (Rg, It, Bd,
BdIt) (LP: #640623)
* (Production) fstype bit set to 0 - Editable (Rg, It, Bd, BdIt)
(LP: #648406)
2010-10-05 (Paul Sladen) Ubuntu Font Family version 0.69
[Dalton Maag]
* Italic,
- Hinting on lowercase Italic l amended 19ppm (LP: #632451)
- Hinting on lowercase Italic u amended 12ppm (LP: #626376)
* Regular, Italic, Bold, BoldItalic
- New Rupee Sign added @ U+20B9 (LP: #645987)
- Ubuntu Roundel added @ U+E0FF (LP: #651606)
[Paul Sladen]
* All
- Removed "!ubu" GSUB.calt ligature for U+E0FF (LP: #651606)
Acknowledgements
If you make modifications be sure to add your name (N), email (E),
web-address (if you have one) (W) and description (D). This list is in
alphabetical order.
N: Ryan Abdullah
W: http://www.rayan.de/
D: Arabic calligraphy and design in collaboration with Dalton Maag
D: Arabic testing
N: Cody Boisclair
D: Monospace low-level debugging and patching ('fixboxdrawing-ft.py')
N: Amélie Bonet
W: http://ameliebonet.com/
D: Type design with Dalton Maag, particularly Ubuntu Mono and Ubuntu Condensed
N: Jason Campbell
W: http://www.campbellgraphics.com/design/fonts.shtml
D: Monospace hinting (first phase) at Dalton Maag
N: Pilar Cano
W: http://www.pilarcano.com/
D: Hebrew realisation with Dalton Maag
N: Fernando Caro
D: Type design with Dalton Maag, particularly Ubuntu Condensed
N: Ron Carpenter
W: http://www.daltonmaag.com/
D: Type design with Dalton Maag
D: Arabic realisation in collaboration with Ryan Abdullah
N: Vincent Connare
W: http://www.connare.com/
D: Type design, and engineering with Dalton Maag
D: Monospace hinting (second phase) at Dalton Maag
N: Dave Crossland
E: dave@understandingfonts.com
W: http://understandingfonts.com/
D: Documentation and libre licensing guidance
D: Google Webfont integration at Google
N: Steve Edwards
W: http://www.madebymake.com/
D: font.ubuntu.com revamp implementation with Canonical Web Team
N: Iain Farrell
W: http://www.flickr.com/photos/iain
D: Ubuntu Font Family delivery for the Ubuntu UX team at Canonical
N: Marc Foley
W: http://www.marcfoley.co/
D: Font Engineer at Dalton Maag for the 2015 updates
N: Shiraaz Gabru
W: http://www.daltonmaag.com/
D: Ubuntu Font Family project management at Dalton Maag
N: Marcus Haslam
W: http://design.canonical.com/author/marcus-haslam/
D: Creative inspiration
N: Ben Laenen
D: Inspiration behind the pixels-per-em (PPEM) readout debugging glyph at U+F000
(for this font the concept was re-implemented from scratch by Dalton-Maag)
N: Bruno Maag
W: http://www.daltonmaag.com/
D: Stylistic direction of the Ubuntu Font Family, as head of Dalton Maag
N: Ivanka Majic
W: http://www.ivankamajic.com/
D: Guiding the UX team and Cyrillic feedback
N: David Marshall
W: http://www.daltonmaag.com/
D: Technical guidance and administration at Dalton Maag
N: Malcolm Wooden
W: http://www.daltonmaag.com/
D: Font Engineering at Dalton Maag
N: Lukas Paltram
W: http://www.daltonmaag.com/
D: Type design with Dalton Maag
N: Júlio Reis
D: Date fixes to the documentation
N: Rodrigo Rivas
D: Indian Rupee Sign glyph
N: Mark Shuttleworth
E: mark@ubuntu.com
W: http://www.markshuttleworth.com/
D: Executive quality-control and funding
N: Paul Sladen
E: ubuntu@paul.sladen.org
W: http://www.paul.sladen.org/
D: Bug triaging, packaging at Ubuntu and Canonical
N: Nicolas Spalinger
W: http://planet.open-fonts.org
D: Continuous guidance on libre/open font licensing, best practises in source
tree layout, release and packaging (pkg-fonts Debian team)
N: Kenneth Wimer
D: Initial PPA packaging
* Canonical Ltd is the primary commercial sponsor of the Ubuntu and
Kubuntu operating systems
* Dalton Maag are a custom type foundry headed by Bruno Maag
For further documentation, information on contributors, source code
downloads and those involved with the Ubuntu Font Family, visit:
http://font.ubuntu.com/

177
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Ubuntu Font Family Licensing FAQ
Stylistic Foundations
The Ubuntu Font Family is the first time that a libre typeface has been
designed professionally and explicitly with the intent of developing a
public and long-term community-based development process.
When developing an open project, it is generally necessary to have firm
foundations: a font needs to maintain harmony within itself even across
many type designers and writing systems. For the [1]Ubuntu Font Family,
the process has been guided with the type foundry Dalton Maag setting
the project up with firm stylistic foundation covering several
left-to-right scripts: Latin, Greek and Cyrillic; and right-to-left
scripts: Arabic and Hebrew (due in 2011).
With this starting point the community will, under the supervision of
[2]Canonical and [3]Dalton Maag, be able to build on the existing font
sources to expand their character coverage. Ultimately everybody will
be able to use the Ubuntu Font Family in their own written languages
across the whole of Unicode (and this will take some time!).
Licensing
The licence chosen by any free software project is one of the
foundational decisions that sets out how derivatives and contributions
can occur, and in turn what kind of community will form around the
project.
Using a licence that is compatible with other popular licences is a
powerful constraint because of the [4]network effects: the freedom to
share improvements between projects allows free software to reach
high-quality over time. Licence-proliferation leads to many
incompatible licences, undermining the network effect, the freedom to
share and ultimately making the libre movement that Ubuntu is a part of
less effective. For all kinds of software, writing a new licence is not
to be taken lightly and is a choice that needs to be thoroughly
justified if this path is taken.
Today it is not clear to Canonical what the best licence for a font
project like the Ubuntu Font Family is: one that starts life designed
by professionals and continues with the full range of community
development, from highly commercial work in new directions to curious
beginners' experimental contributions. The fast and steady pace of the
Ubuntu release cycle means that an interim libre licence has been
necessary to enable the consideration of the font family as part of
Ubuntu 10.10 operating system release.
Before taking any decision on licensing, Canonical as sponsor and
backer of the project has reviewed the many existing licenses used for
libre/open fonts and engaged the stewards of the most popular licenses
in detailed discussions. The current interim licence is the first step
in progressing the state-of-the-art in licensing for libre/open font
development.
The public discussion must now involve everyone in the (comparatively
new) area of the libre/open font community; including font users,
software freedom advocates, open source supporters and existing libre
font developers. Most importantly, the minds and wishes of professional
type designers considering entering the free software business
community must be taken on board.
Conversations and discussion has taken place, privately, with
individuals from the following groups (generally speaking personally on
behalf of themselves, rather than their affiliations):
* [5]SIL International
* [6]Open Font Library
* [7]Software Freedom Law Center
* [8]Google Font API
Document embedding
One issue highlighted early on in the survey of existing font licences
is that of document embedding. Almost all font licences, both free and
unfree, permit embedding a font into a document to a certain degree.
Embedding a font with other works that make up a document creates a
"combined work" and copyleft would normally require the whole document
to be distributed under the terms of the font licence. As beautiful as
the font might be, such a licence makes a font too restrictive for
useful general purpose digital publishing.
The situation is not entirely unique to fonts and is encountered also
with tools such as GNU Bison: a vanilla GNU GPL licence would require
anything generated with Bison to be made available under the terms of
the GPL as well. To avoid this, Bison is [9]published with an
additional permission to the GPL which allows the output of Bison to be
made available under any licence.
The conflict between licensing of fonts and licensing of documents, is
addressed in two popular libre font licences, the SIL OFL and GNU GPL:
* [10]SIL Open Font Licence: When OFL fonts are embedded in a
document, the OFL's terms do not apply to that document. (See
[11]OFL-FAQ for details.
* [12]GPL Font Exception: The situation is resolved by granting an
additional permission to allow documents to not be covered by the
GPL. (The exception is being reviewed).
The Ubuntu Font Family must also resolve this conflict, ensuring that
if the font is embedded and then extracted it is once again clearly
under the terms of its libre licence.
Long-term licensing
Those individuals involved, especially from Ubuntu and Canonical, are
interested in finding a long-term libre licence that finds broad favour
across the whole libre/open font community. The deliberation during the
past months has been on how to licence the Ubuntu Font Family in the
short-term, while knowingly encouraging everyone to pursue a long-term
goal.
* [13]Copyright assignment will be required so that the Ubuntu Font
Family's licensing can be progressively expanded to one (or more)
licences, as best practice continues to evolve within the
libre/open font community.
* Canonical will support and fund legal work on libre font licensing.
It is recognised that the cost and time commitments required are
likely to be significant. We invite other capable parties to join
in supporting this activity.
The GPL version 3 (GPLv3) will be used for Ubuntu Font Family build
scripts and the CC-BY-SA for associated documentation and non-font
content: all items which do not end up embedded in general works and
documents.
Ubuntu Font Licence
For the short-term only, the initial licence is the [14]Ubuntu Font
License (UFL). This is loosely inspired from the work on the SIL
OFL 1.1, and seeks to clarify the issues that arose during discussions
and legal review, from the perspective of the backers, Canonical Ltd.
Those already using established licensing models such as the GPL, OFL
or Creative Commons licensing should have no worries about continuing
to use them. The Ubuntu Font Licence (UFL) and the SIL Open Font
Licence (SIL OFL) are not identical and should not be confused with
each other. Please read the terms precisely. The UFL is only intended
as an interim license, and the overriding aim is to support the
creation of a more suitable and generic libre font licence. As soon as
such a licence is developed, the Ubuntu Font Family will migrate to
it—made possible by copyright assignment in the interium. Between the
OFL 1.1, and the UFL 1.0, the following changes are made to produce the
Ubuntu Font Licence:
* Clarification:
1. Document embedding (see [15]embedding section above).
2. Apply at point of distribution, instead of receipt
3. Author vs. copyright holder disambiguation (type designers are
authors, with the copyright holder normally being the funder)
4. Define "Propagate" (for internationalisation, similar to the GPLv3)
5. Define "Substantially Changed"
6. Trademarks are explicitly not transferred
7. Refine renaming requirement
Streamlining:
8. Remove "not to be sold separately" clause
9. Remove "Reserved Font Name(s)" declaration
A visual demonstration of how these points were implemented can be
found in the accompanying coloured diff between SIL OFL 1.1 and the
Ubuntu Font Licence 1.0: [16]ofl-1.1-ufl-1.0.diff.html
References
1. http://font.ubuntu.com/
2. http://www.canonical.com/
3. http://www.daltonmaag.com/
4. http://en.wikipedia.org/wiki/Network_effect
5. http://scripts.sil.org/
6. http://openfontlibrary.org/
7. http://www.softwarefreedom.org/
8. http://code.google.com/webfonts
9. http://www.gnu.org/licenses/gpl-faq.html#CanIUseGPLToolsForNF
10. http://scripts.sil.org/OFL_web
11. http://scripts.sil.org/OFL-FAQ_web
12. http://www.gnu.org/licenses/gpl-faq.html#FontException
13. https://launchpad.net/~uff-contributors
14. http://font.ubuntu.com/ufl/ubuntu-font-licence-1.0.txt
15. http://font.ubuntu.com/ufl/FAQ.html#embedding
16. http://font.ubuntu.com/ufl/ofl-1.1-ufl-1.0.diff.html

96
font/LICENCE.txt

@ -1,96 +0,0 @@
-------------------------------
UBUNTU FONT LICENCE Version 1.0
-------------------------------
PREAMBLE
This licence allows the licensed fonts to be used, studied, modified and
redistributed freely. The fonts, including any derivative works, can be
bundled, embedded, and redistributed provided the terms of this licence
are met. The fonts and derivatives, however, cannot be released under
any other licence. The requirement for fonts to remain under this
licence does not require any document created using the fonts or their
derivatives to be published under this licence, as long as the primary
purpose of the document is not to be a vehicle for the distribution of
the fonts.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this licence and clearly marked as such. This may
include source files, build scripts and documentation.
"Original Version" refers to the collection of Font Software components
as received under this licence.
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to
a new environment.
"Copyright Holder(s)" refers to all individuals and companies who have a
copyright ownership of the Font Software.
"Substantially Changed" refers to Modified Versions which can be easily
identified as dissimilar to the Font Software by users of the Font
Software comparing the Original Version with the Modified Version.
To "Propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification and with or without charging
a redistribution fee), making available to the public, and in some
countries other activities as well.
PERMISSION & CONDITIONS
This licence does not grant any rights under trademark law and all such
rights are reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of the Font Software, to propagate the Font Software, subject to
the below conditions:
1) Each copy of the Font Software must contain the above copyright
notice and this licence. These can be included either as stand-alone
text files, human-readable headers or in the appropriate machine-
readable metadata fields within text or binary files as long as those
fields can be easily viewed by the user.
2) The font name complies with the following:
(a) The Original Version must retain its name, unmodified.
(b) Modified Versions which are Substantially Changed must be renamed to
avoid use of the name of the Original Version or similar names entirely.
(c) Modified Versions which are not Substantially Changed must be
renamed to both (i) retain the name of the Original Version and (ii) add
additional naming elements to distinguish the Modified Version from the
Original Version. The name of such Modified Versions must be the name of
the Original Version, with "derivative X" where X represents the name of
the new work, appended to that name.
3) The name(s) of the Copyright Holder(s) and any contributor to the
Font Software shall not be used to promote, endorse or advertise any
Modified Version, except (i) as required by this licence, (ii) to
acknowledge the contribution(s) of the Copyright Holder(s) or (iii) with
their explicit written permission.
4) The Font Software, modified or unmodified, in part or in whole, must
be distributed entirely under this licence, and must not be distributed
under any other licence. The requirement for fonts to remain under this
licence does not affect any document created using the Font Software,
except any version of the Font Software extracted from a document
created using the Font Software may only be distributed under this
licence.
TERMINATION
This licence becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER
DEALINGS IN THE FONT SOFTWARE.

16
font/README.txt

@ -1,16 +0,0 @@
----------------------
Ubuntu Font Family
======================
The Ubuntu Font Family are a set of matching new libre/open fonts in
development during 2010--2011. And with further expansion work and
bug fixing during 2015. The development is being funded by
Canonical Ltd on behalf the wider Free Software community and the
Ubuntu project. The technical font design work and implementation is
being undertaken by Dalton Maag.
Both the final font Truetype/OpenType files and the design files used
to produce the font family are distributed under an open licence and
you are expressly encouraged to experiment, modify, share and improve.
http://font.ubuntu.com/

4
font/TRADEMARKS.txt

@ -1,4 +0,0 @@
Ubuntu and Canonical are registered trademarks of Canonical Ltd.
The licence accompanying these works does not grant any rights
under trademark law and all such rights are reserved.

BIN
font/Ubuntu-B.ttf

BIN
font/Ubuntu-BI.ttf

BIN
font/Ubuntu-C.ttf

BIN
font/Ubuntu-L.ttf

BIN
font/Ubuntu-LI.ttf

BIN
font/Ubuntu-M.ttf

BIN
font/Ubuntu-MI.ttf

BIN
font/Ubuntu-R.ttf

BIN
font/Ubuntu-RI.ttf

BIN
font/UbuntuMono-B.ttf

BIN
font/UbuntuMono-BI.ttf

BIN
font/UbuntuMono-R.ttf

BIN
font/UbuntuMono-RI.ttf

5
font/copyright.txt

@ -1,5 +0,0 @@
Copyright 2010,2011 Canonical Ltd.
This Font Software is licensed under the Ubuntu Font Licence, Version
1.0. https://launchpad.net/ubuntu-font-licence

105
index.html

@ -1,88 +1,21 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="style.css">
<title>GMx</title>
</head>
<body>
<div class="content">
<h1>GMx</h1>
<p>
Welcome to GMx, the game server of COSI.
</p>
<h2>Available Game Servers</h2>
<p class="indent">
All of our minecraft servers are alliterations -
their first letter has to match, specifically.
<br/><br/>
Each new major version is a new alliteration.
<br/><br/>
Every minior change is indicated with a version label.
</p>
<h3>Server List:</h3>
<ul>
<li>007 v2 (Survival)</li>
</ul>
<h3>007</h3>
<p class="indent">
Modpack wth most tech mods, and some magic mods to change it up. The structure of the world is very special, due to the nature of the world. The world is a map of the continental US, which is ingame about 12km across, and we have scattered "admin producers" across the world. What happens is that instead of mining, you have to make train tracks to these locations (which are mostly established, but shoddy), and make factories to make materials on a very large scale.
<p class="indent">
<h4>IP and Port:</h4>
<code class="indent">128.153.145.150:2424</code>
<h4>Current Status:</h4>
<p class="indent">Number of Players Online: 1</p>
<table>
<tr>
<td>jrddunbr</td><td><img width=32px src="https://crafatar.com/avatars/c0c9c646-b4a8-4f76-b5ad-6a7e3ba9a343.png" alt="jrddunbr"></img></td>
</tr>
</table>
<h2>Installation Instructions</h2>
<p class="indent">
Click <a href="install.html">here</a> for help on installing games and
which game modifications you will need.
</p>
<h2>Files, and Old Versions</h2>
<p class="indent">
All of the current versions can be found at <a href="/files">/files</a>,
and older versions of mods can be found at <a href="/old">/old</a>.
<br/><br/>
Old worlds can be fetched by contacting us, below.
</p>
<h2>Administration</h2>
<p class="indent">
Currently, there are a handful of administrators.
<br/><br/>
If you would like to be an OP on any of the game servers,
please use the contact information below.
</p>
<h2>Contact Information</h2>
<p class="indent">
<a href="mailto:jrddunbr@gmail.com">contact</a> the operator here.
<br/><br/>
We will reply as soon as possible
</p>
<h4>Licensing</h4>
<p class="indent">
for music licensing, click <a href="music.html">here</a>
<br/><br/>
for font licensing, click <a href="font/">here</a>
</p>
</div>
<audio src="music/epic-song.mp3" style="display:hidden" autoplay loop></audio>
</body>
<head>
<title>GMx Rusty Rascal</title>
<link rel="stylesheet" type="text/css" href="style.css">
<meta name=viewport content="width=device-width, initial-scale=1">
<meta charset="UTF-8">
</head>
<body>
<div id="bg"></div>
<h1>Site Under Construction</h1>
<p>
Hello, this site is currently under construction.
<br/>
Please excuse the appearence of this placeholder site.
</p>
If you have any questions, please connect to the GMx discord and enter the Rusty Rascal text channel.
<br/>
Connect at:
<pre>gmx.cosi.clarkson.edu:2424</pre>
</body>
</html>

107
install.html

@ -1,107 +0,0 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="style.css">
<title>Install</title>
<style>
html, pre, code {
font-size: 16px !important;
}
h2 {
font-size: 32px !important;
}
h3 {
font-size: 24px !important;
}
h4 {
font-size: 20px !important;
}
</style>
</head>
<body>
<div class="content">
<h1>Install</h1>
<p>
This page details how to get a modded minecraft client running.
<br/><br/>
One can use <a href="https://multimc.org/#Download">MultiMC</a>, it's very easy to use, and cross platform.
<br/><br/>
The other option is to use the Mojang Launcher shipped with Minecraft by default, but be warned that sometimes it breaks.
</p>
<h2>Using the MultiMC Launcher</h2>
<ol>
<li>Install Java for your platform.</li>
<ul>
<li>Windows: Install <a href="https://www.java.com/en/download/">Java 8</a> (not Java 9 or Java 10!)</li>
<li>Linux: Install Java 8 for your distro. (not Java 9 or Java 10)</li>
<!-- Whomever says tables are not ok for formatting HTML, go away. -->
<table>
<tr>
<td width=40%>Ubuntu and Debian:</td><td><code>sudo apt install openjdk-8-jre</code></td>
</tr>
<tr>
<td>Arch Linux and Manjaro:</td><td><code>sudo pacman -Syu jre8-openjdk</code></td>
</tr>
<tr>
<td>Fedora, CentOS, and RHEL(?!):</td><td><code>sudo yum install java-1.8.0-openjdk</code></td>
</tr>
</table>
</ul>
<li><a href="https://multimc.org/#Download">Download MultiMC</a> for your platform.</li>
<ul>
<li>AUR Users: Install <code>multimc5</code> from the AUR.</li>
</ul>
<li>Launch MultiMC</li>
<li>Using the account manager in the upper right, sign into your Mojang account</li>
<li>Right click in the large pane, and select "Create Instance". If you are using the 007 pack, you can also just use the Import function, and you're done.</li>
<li>Click the 3 dots to the right of the version selector, under Vanilla Minecraft (don't let this fool you), and select the correct version for the pack. Click OK.</li>
<li>Right click on the icon in the pane, and select "Edit Instance"</li>
<li>Click the Install Forge button. Select the most recent version. Particularly, for 1.7.10, the version with a bug next to it is completely stable.</li>
<li>On the left menu, click "Loader Mods"</li>
<li>On the right menu, click "Add", then add the <code>.jar</code> files - be sure to EXTRACT your zip file the mods came in completely to a folder. It will NOT work from inside the <code>.zip</code></li>
<li>Click the "Launch" button at the bottom right. In the future, you can just launch the instance by double clicking on it, profit</li>
</ol>
<h2>Using the Mojang Launcher</h2>
<h3>Windows</h3>
<ol>
<li>Install <a href="https://www.java.com/en/download/">Java 8 (not Java 9 or Java 10)</a></li>
<li>Download the multiplatform Java <code>.jar</code> file from the Minecraft site (there is also the jank <code>.exe</code> which I don't recommend)</li>
<li>Launch the jarfile and log into the Minecraft Launcher</li>
<li>Close the Launcher and fetch the <a href="files/">Forge Installer</a></li>
<li>Launch the Forge Installer, and install the client to the default directory.</li>
<li>Launch the Minecraft Launcher <code>.jar</code> file and select the Forge profile and launch the game</li>
<li>Close Minecraft</li>
<li>Download the <a href="files/">mods zip archive</a></li>
<li>Extract the mods to the <code>C:\Users\&lt;name&gt;\AppData\Roaming\.minecraft\mods</code> folder, and create it if it doesn’t exist</li>
<li>Run the Minecraft Launcher, launch the Forge profile, profit</li>
</ol>
<h3>Linux</h3>
<ol>
<li>Install Java 8 for your distro (not Java 9 or Java 10).
<li>Download the <code>.jar</code> from Minecraft’s site</li>
<li>Open a terminal in the folder where the jarfile is, and run <code>java -jar Minecraft.jar</code>, and log into the launcher</li>
<li>Close the Launcher and fetch the <a href="files/">Forge Installer</a></li>
<li>Run that: <code>java -jar forge-installer.jar</code></li>
<li>Launch the Minecraft Launcher and select the Forge profile, and launch the game</li>
<li>Close Minecraft</li>
<li>Download the <a href="files/">mods zip archive</a></li>
<li>Extract the mods to the <code>~/.minecraft/mods</code> folder and create it if it doesn’t exist</li>
<li>Run the Minecraft Launcher, launch the Forge profile, profit</li>
</ol>
</div>
<audio src="music/passing-time.mp3" style="display:hidden" autoplay loop></audio>
</body>
</html>

36
music.html

@ -1,36 +0,0 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="style.css">
<title>Music Licensing</title>
</head>
<body>
<div class="content">
<h1>Music Licensing</h1>
<p class="indent">
Some music on this site is from BoxCatGames album Nameless:
The Hackers RPG Soundtrack
<br/><br/>
It is available on Free Music Archive
<a href="http://freemusicarchive.org/music/BoxCat_Games/Nameless_the_Hackers_RPG_Soundtrack/">here</a>
<br/><br/>
Modifications include lowering the amplitude and/or high/low pass filters
for a website environment.
<br/>
You can view the edited files at <a href="music">the music folder</a>,
they were modified using Audacity.
</p>
<p class="indent">
Other music is from Xonotic soundtrack.
</p>
<p class="indent">
Tidbit: Funny enough, some members of COSI have had this page (and others)
open in a web browser on their phone to listen to while working.
They did this for weeks.
</p>
</div>
<audio src="music/meeting-mt-fox.mp3" style="display:hidden" autoplay loop></audio>
</body>
</html>

BIN
music/epic-song.mp3

BIN
music/meeting-mt-fox.mp3

BIN
music/mt-fox-shop.mp3

BIN
music/passing-time.mp3

BIN
music/rising-of-the-phoenix.ogg

BIN
music/tricks.mp3

94
status/sample.txt

@ -1,94 +0,0 @@
{'description': '007 [ The Big World ]',
'modinfo': {'modList': [{'modid': 'mcp', 'version': '9.05'},
{'modid': 'FML', 'version': '7.10.99.99'},
{'modid': 'Forge', 'version': '10.13.4.1614'},
{'modid': 'appliedenergistics2-core',
'version': 'rv2-stable-10'},
{'modid': 'CodeChickenCore', 'version': '1.0.7.47'},
{'modid': 'Micdoodlecore', 'version': ''},
{'modid': 'NotEnoughItems', 'version': '1.0.5.120'},
{'modid': 'OpenComputers|Core',
'version': '1.7.2.1166'},
{'modid': 'OpenModsCore', 'version': '0.10'},
{'modid': '<CoFH ASM>', 'version': '000'},
{'modid': 'appliedenergistics2',
'version': 'rv2-stable-10'},
{'modid': 'Baubles', 'version': '1.0.1.10'},
{'modid': 'Thaumcraft', 'version': '4.2.3.5'},
{'modid': 'Botania', 'version': 'r1.8-249'},
{'modid': 'CoFHCore', 'version': '1.7.10R3.1.4'},
{'modid': 'BuildCraft|Core', 'version': '7.1.23'},
{'modid': 'BuildCraft|Transport', 'version': '7.1.23'},
{'modid': 'BuildCraft|Factory', 'version': '7.1.23'},
{'modid': 'BuildCraft|Silicon', 'version': '7.1.23'},
{'modid': 'BuildCraft|Robotics', 'version': '7.1.23'},
{'modid': 'BuildCraft|Energy', 'version': '7.1.23'},
{'modid': 'BuildCraft|Builders', 'version': '7.1.23'},
{'modid': 'Railcraft', 'version': '9.12.2.1'},
{'modid': 'ForgeMultipart', 'version': '1.2.0.345'},
{'modid': 'chisel', 'version': '2.9.5.11'},
{'modid': 'CarpentersBlocks', 'version': '3.3.8.2'},
{'modid': 'cookiecore', 'version': '1.4.0'},
{'modid': 'Eln', 'version': '@VERSION@'},
{'modid': 'Waila', 'version': '1.5.10'},
{'modid': 'extracells', 'version': '2.3.14'},
{'modid': 'ThermalFoundation',
'version': '1.7.10R1.2.6'},
{'modid': 'ExtraUtilities', 'version': '1.2.12'},
{'modid': 'Forestry', 'version': '4.2.16.64'},
{'modid': 'ForgeRelocation', 'version': '0.0.1.4'},
{'modid': 'MCFrames', 'version': '1.0'},
{'modid': 'RelocationFMP', 'version': '0.0.1.2'},
{'modid': 'Mantle',
'version': '1.7.10-0.3.2.jenkins191'},
{'modid': 'ImmersiveEngineering', 'version': '0.7.7'},
{'modid': 'ThermalExpansion',
'version': '1.7.10R4.1.5'},
{'modid': 'tc', 'version': '4.3.5_014'},
{'modid': 'TConstruct',
'version': '1.7.10-1.8.8.build988'},
{'modid': 'GalacticraftCore', 'version': '3.0.12'},
{'modid': 'GalacticraftMars', 'version': '3.0.12'},
{'modid': 'journeymap', 'version': '5.1.4p2'},
{'modid': 'Mekanism', 'version': '9.1.1'},
{'modid': 'NEIAddons', 'version': '1.12.15.41'},
{'modid': 'NEIAddons|Developer',
'version': '1.12.15.41'},
{'modid': 'NEIAddons|AppEng', 'version': '1.12.15.41'},
{'modid': 'NEIAddons|Botany', 'version': '1.12.15.41'},
{'modid': 'NEIAddons|Forestry',
'version': '1.12.15.41'},
{'modid': 'NEIAddons|CraftingTables',
'version': '1.12.15.41'},
{'modid': 'NEIAddons|ExNihilo',
'version': '1.12.15.41'},
{'modid': 'neiintegration', 'version': '1.1.2'},
{'modid': 'OpenMods', 'version': '0.10'},
{'modid': 'OpenBlocks', 'version': '1.6'},
{'modid': 'MrTJPCoreMod', 'version': '1.1.0.33'},
{'modid': 'ProjRed|Core', 'version': '4.7.0pre12.95'},
{'modid': 'ProjRed|Transmission',
'version': '4.7.0pre12.95'},
{'modid': 'OpenComputers', 'version': '1.7.2.1166'},
{'modid': 'ProjRed|Compatibility',
'version': '4.7.0pre12.95'},
{'modid': 'ProjRed|Integration',
'version': '4.7.0pre12.95'},
{'modid': 'ProjRed|Illumination',
'version': '4.7.0pre12.95'},
{'modid': 'ThermalDynamics',
'version': '1.7.10R1.2.1'},
{'modid': 'ThermalSmeltery', 'version': '1.0'},
{'modid': 'TSteelworks', 'version': '1.7.10-1.1.2'},
{'modid': 'wawla', 'version': '1.3.1'},
{'modid': 'worldedit', 'version': '6.1.1'},
{'modid': 'zettaindustries', 'version': '1.1'},
{'modid': 'McMultipart', 'version': '1.2.0.345'},
{'modid': 'ForgeMicroblock', 'version': '1.2.0.345'}],
'type': 'FML'},
'players': {'max': 20,
'online': 1,
'sample': [{'id': 'c0c9c646-b4a8-4f76-b5ad-6a7e3ba9a343',
'name': 'jrddunbr'}]},
'version': {'name': '1.7.10', 'protocol': 5}}

58
status/templates/index.html

@ -1,58 +0,0 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" type="text/css" href="style.css">
<title>GMx</title>
</head>
<body>
<div class="content">
<h1>GMx</h1>
<p>
Welcome to GMx, the game server of COSI.
</p>
<h3>007v4</h3>
<p class="indent">
Modpack wth most tech mods, and some magic mods to change it up. See <a href="007.html">this page</a> for more details.
</p>
<p class="indent">
Be sure to fetch <a href="files/007v6.zip">the latest modpack version (v6)</a>!
</p>
<h4>IP and Port:</h4>
<code class="indent">128.153.145.150:2424</code>
<h4>Current Status:</h4>
<!-- CONTENT -->
<h2>Installation Instructions</h2>
<p class="indent">
Click <a href="install.html">here</a> for help on installing things.
</p>
<h2>Files, and Old Versions</h2>
<p class="indent">
All of the current versions can be found at <a href="/files">/files</a>,
and older versions of mods can be found at <a href="/old">/old</a>.
</p>
<h2>Contact Information</h2>
<p class="indent">
<a href="mailto:jrddunbr@gmail.com">contact</a> the operator here.
<br/><br/>
We will reply as soon as possible
</p>
<h4>Website Licensing</h4>
<p class="indent">
for music licensing, click <a href="music.html">here</a>
<br/><br/>
for font licensing, click <a href="font/">here</a>
</p>
</div>
<audio src="music/rising-of-the-phoenix.ogg" style="display:hidden" autoplay loop></audio>
</body>
</html>

59
status/update.py

@ -1,59 +0,0 @@
#!/usr/bin/python3
from mcstatus import MinecraftServer
from time import sleep
from pprint import pprint
server = MinecraftServer("gmx.cosi.clarkson.edu", 2424)
outputName = "../index.html"
templateName = "templates/index.html"
HTML = ""
f = open(templateName)
for line in f:
HTML += line
f.close()
def uuidToImgURI(uuid):
return "https://crafatar.com/avatars/{}.png".format(uuid)
def makeTable(playerList):
text = "<table>\n"
for player in playerList:
name = player[0]
uuid = player[1]
text += "<tr>\n"
text += "<td>{}</td><td><img width=32px src=\"{}\" alt=\"{}\"></img></td>\n".format(name, uuidToImgURI(uuid), name)
text += "</tr>\n"
text += "</table>\n"
return text
def renderHTML(content):
output = ""
outFile = open(outputName, "w")
for line in HTML.split("\n"):
if "CONTENT" in line:
output += content + "\n"
else:
output += line + "\n"
outFile.write(output)
outFile.close()
while 1:
playerList = [] # list of pairs of ("name", "uuid")
status = server.status()
try:
for player in status.players.sample:
playerList.append((player.name, player.id))
except:
pass
output = "<p class=\"indent\">Number of Players Online: {}</p>\n".format(status.players.online)
output += makeTable(playerList)
renderHTML(output)
sleep(5)

62
style.css

@ -1,55 +1,37 @@
@font-face {
font-family: gmx;
src: url(font/Ubuntu-B.ttf);
html {
color: white;
font-family: "Lucida Console", Monaco, monospace;
margin-left: 20%;
margin-top: 50px;
line-height: 30px;
}
html {
background: #FFFFFF;
color: black;
font-family: "gmx", "Lucida Console", Monaco, monospace;
font-size: 26px;
div#bg {
position: fixed;
display: block;
width: 100%;
height: 100%;
left: 0;
top: 0;
content="";
z-index: -1;
background: url("bg/2018-08-31_17.34.31.png") #222 no-repeat center center fixed;
filter: brightness(50%) grayscale(75%) contrast(90%);
}
h1 {
font-size: 56px;
font-variant: small-caps;
font-size: 50px;
}
h2 {
font-size: 50px;
font-size: 32px;
}
h3 {
font-size: 42px;
}
h4 {
font-size: 36px;
}
a, a.visited {
color: #AAAAAA;
}
code, pre {
font-family: "Lucida Console", Monaco, monospace;
font-size: 24px;
}
.content {
margin-left: 20%;
margin-right: 20%;
}
.indent {
margin-left: 20px;
}
table {
margin-left: 20px;
border-collapse: collapse;
}
td {
padding: 10px;
a, a.visited, b {
color: #ffa31a; /*#8fefff;*/
}
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