Browse Source

Initial commit

Jared Dunbar 4 years ago
Signed by: jared GPG Key ID: CF202CC859BAC692
  1. 144


@ -0,0 +1,144 @@
<!doctype html>
<meta charset="utf-8"/>
<title>7 Hour Roguelike!</title>
body {
max-width: 500px;
margin: 0 auto;
text-align: justify;
font-family: sans-serif;
blockquote {
border-left: solid lightblue 5px;
padding-left: 5px;
.note::before { content: "Note: "; }
.note {
border-left: solid lightblue 5px;
padding-left: 5px;
I'm pleased to announce the third annual 7 Hour Roguelike (7HRL)
competition, modeled on the <a href="">7DRL competition</a>
but in the spirit of the 1DRL: "Use whatever you like (existing engines,
libs, code, graphics, sounds), just make the game."
We will be starting at <time datetime="2017-5-11T17:00:00Z">12pm EST on
Saturday, November 5</time> at Clarkson University in SC336 and continuing
until 7pm, at which point we will eat pizza, and then demo what we
made. All are encouraged to come for the pizza and demos, especially
non-participants. Remote participation is encouraged!
The theme this year is <em>DC</em>.
Create a functional Roguelike in 7 hours. Even if severely limited in
scope, the end result should be playable and recognizable as a
The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL
"OPTIONAL" in this document are to be interpreted as described in
<a href="">RFC 2119</a>.
<li>If you will be there in-person and want pizza, you SHOULD sign up by <a
Jared Dunbar</a> before <time datetime="2017-5-9T01:00:00Z">8pm EST on Saturday,
November 4th</time> with an at-least-somewhat topical haiku.</li>
<div class="note">The haikus will be posted publically on this site. Please
don't submit anything you would be embarassed to see next to your name.</div>
<li>You SHOULD NOT forget to have fun.</li>
<li>You SHOULD encourage your friends, roommates, professors, enemies,
casual acquaintances, and random passerby to participate. Emphasize free
<li>You MAY work individually or in groups of any size.</li>
<li>You SHOULD design your Roguelike in advance!</li>
<li>You SHOULD study pertinent algorithms, techniques, and libraries that
may aid in implementing your Roguelike.</li>
<li>You SHOULD become familiar with any libraries you plan on using and SHOULD
create a library of generic algorithms that may come in handy.</li>
<li>You MAY create any art or other creative assets specific to your
Roguelike before the competition begins.</li>
<li>You MAY use any technologies you wish to implement your Roguelike (C,
C++, Python, Julia, C#, Unity, Unreal Engine 4, Rust, Go, x86 assembly, Malbolge, ...).</li>
The 7DRL challenge is considered one of the more difficult kinds of game jam,
due to the scope and complexity of even the simplest Roguelikes. The 1DRL is
widely considered to be a disaster. But quoting Han Solo, "Never tell me the
odds." And misquoting C-3P0, the odds of getting a fun, complete Roguelike out
of this are "approximately three thousand, seven hundred twenty to one." This
should be fun and I promise you'll learn something. But don't expect to end
with a polished, production-quality game.
<li><a href="">Roguebasin</a>, a wiki for roguelike design.</li>
<li><a href="">Amit Patel's site</a>, has very useful explanations of important algorithms</li>
<li><a href="">iiag</a>, a COSInaut roguelike</li>
<li><a href="">7DRL Community Blog</a>, examples of what people have created in 7 days as well as links to other resources.</li>
<li><a href="">termbox</a>, a terminal UI library. Widely considered better than ncurses.</li>
<li><a href="">libtcod</a>, the roguelike construction toolkit.</li>
<li><a href="">How to Write a Haiku</a></li>
<li><a href=""> A History of Roguelikes in 6 Free Games</a></li>
<h3>Spring 2015</h3>
<li><a href="">Ethan Miller</a></li>
<li><a href="">Jacob Greenfield</a></li>
<li><a href="">Alan Beadle & Alex Macri</a></li>
<li><a href="">Killian Coddington</a></li>
<li><a href="">Eric Richter</a></li>
<li><a href="">Ben Lannon</a></li>
<li><a href="">Corey Richardson</a></li>
<h3>Fall 2015</h3>
<li><a href="">Jared Dunbarr</a></li>
<li><a href="">Ben Lannon</a></li>
<li><a href="">Killian Coddington & Corey Richardson</a></li>
<li><a href="">Adam Kimball & Alex Macri & Graham Northup</a></li>
<li><a href="">James Bruska</a></li>
<li><a href="">Hunter Quant & Collin Walling & Zachary McNulty</a></li>
<li><a href="">Austin Lund</a></li>
<h3>Fall 2016</h3>
<li><a href="">Hunter Quant and Baha Kimball</a></li>
<li><a href="">Alexander Macri</a></li>
<li><a href="">Jared Dunbar</a></li>
<li><a href="">Nicklas Kenyon</a></li>
<li><a href="">Hunter Bashaw, Abigail Matthews, and Reece Emero</a></li>
<li>Sam Heater</li>
<li><a href="">Yoel Ben-Avraham and Thomas Withiam</a></li>
<li>Bobby Newman</li>
<li>Anthony Rinaldo</li>
<h3>Fall 2017</h3>
<li>Hopefully People</li>