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+<!doctype html>
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+<html>
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+<head>
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+<meta charset="utf-8"/>
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+<title>7 Hour Roguelike!</title>
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+<style>
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+body {
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+	max-width: 500px;
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+	margin: 0 auto;
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+	text-align: justify;
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+	font-family: sans-serif;
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+}
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+blockquote {
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+	border-left: solid lightblue 5px;
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+	padding-left: 5px;
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+}
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+.note::before { content: "Note: "; }
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+.note {
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+	border-left: solid lightblue 5px;
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+	padding-left: 5px;
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+}
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+</style>
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+</head>
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+<body> 
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+<p>
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+I'm pleased to announce the third annual 7 Hour Roguelike (7HRL)
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+competition, modeled on the <a href="http://www.roguebasin.com/index.php?title=Seven_Day_Roguelike_Challenge">7DRL competition</a>
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+but in the spirit of the 1DRL: "Use whatever you like (existing engines,
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+libs, code, graphics, sounds), just make the game."
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+</p> 
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+<p>
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+We will be starting at <time datetime="2017-5-11T17:00:00Z">12pm EST on
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+Saturday, November 5</time> at Clarkson University in SC336 and continuing
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+until 7pm, at which point we will eat pizza, and then demo what we
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+made. All are encouraged to come for the pizza and demos, especially
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+non-participants. Remote participation is encouraged!
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+</p> 
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+<p>
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+The theme this year is <em>DC</em>.
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+</p>
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+<div>
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+<h2>GOAL</h2>
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+<p>
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+Create a functional Roguelike in 7 hours. Even if severely limited in
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+scope, the end result should be playable and recognizable as a
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+Roguelike.
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+</p>
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+</div>
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+<div>
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+<h2>RULES</h2> 
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+<blockquote>
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+The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL
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+NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED",  "MAY", and
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+"OPTIONAL" in this document are to be interpreted as described in
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+<a href="https://www.ietf.org/rfc/rfc2119.txt">RFC 2119</a>.
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+</blockquote> 
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+<ol>
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+<li>If you will be there in-person and want pizza, you SHOULD sign up by <a
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+href="mailto:dunbarj@clarkson.edu?subject=7HRL%20Signup&body=HAIKU%20GOES%20HERE">emailing
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+Jared Dunbar</a> before <time datetime="2017-5-9T01:00:00Z">8pm EST on Saturday,
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+November 4th</time> with an at-least-somewhat topical haiku.</li>
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+<div class="note">The haikus will be posted publically on this site. Please
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+don't submit anything you would be embarassed to see next to your name.</div>
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+<li>You SHOULD NOT forget to have fun.</li>
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+<li>You SHOULD encourage your friends, roommates, professors, enemies,
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+casual acquaintances, and random passerby to participate. Emphasize free
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+food.</li>
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+</ol>
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+</div><div>
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+<h2>GUIDELINES</h2><ul>
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+<li>You MAY work individually or in groups of any size.</li>
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+<li>You SHOULD design your Roguelike in advance!</li>
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+<li>You SHOULD study pertinent algorithms, techniques, and libraries that
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+may aid in implementing your Roguelike.</li>
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+<li>You SHOULD become familiar with any libraries you plan on using and SHOULD
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+create a library of generic algorithms that may come in handy.</li>
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+<li>You MAY create any art or other creative assets specific to your
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+Roguelike before the competition begins.</li>
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+<li>You MAY use any technologies you wish to implement your Roguelike (C,
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+C++, Python, Julia, C#, Unity, Unreal Engine 4, Rust, Go, x86 assembly, Malbolge, ...).</li>
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+</ul>
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+</div><div>
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+<h2>EXPECTATIONS</h2><p>
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+The 7DRL challenge is considered one of the more difficult kinds of game jam,
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+due to the scope and complexity of even the simplest Roguelikes.  The 1DRL is
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+widely considered to be a disaster. But quoting Han Solo, "Never tell me the
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+odds." And misquoting C-3P0, the odds of getting a fun, complete Roguelike out
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+of this are "approximately three thousand, seven hundred twenty to one." This
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+should be fun and I promise you'll learn something. But don't expect to end
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+with a polished, production-quality game.
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+</p></div> 
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+<div>
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+<h2>RESOURCES</h2>
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+<ul>
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+<li><a href="http://www.roguebasin.com/index.php?title=Articles">Roguebasin</a>, a wiki for roguelike design.</li>
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+<li><a href="http://www.redblobgames.com/">Amit Patel's site</a>, has very useful explanations of important algorithms</li>
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+<li><a href="https://github.com/iiag/iiag-legacy">iiag</a>, a COSInaut roguelike</li>
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+<li><a href="http://7drl.org/">7DRL Community Blog</a>, examples of what people have created in 7 days as well as links to other resources.</li>
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+<li><a href="https://github.com/nsf/termbox">termbox</a>, a terminal UI library. Widely considered better than ncurses.</li>
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+<li><a href="http://roguecentral.org/doryen/libtcod/">libtcod</a>, the roguelike construction toolkit.</li>
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+<li><a href="http://www.creative-writing-now.com/how-to-write-a-haiku.html">How to Write a Haiku</a></li>
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+<li><a href="http://www.ign.com/articles/2013/12/26/a-history-of-roguelikes-in-6-free-games"> A History of Roguelikes in 6 Free Games</a></li>
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+</ul>
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+<h2>ROGUELIKES FROM PAST EVENTS</h2>
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+<h3>Spring 2015</h3>
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+<ul>
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+<li><a href="https://github.com/millere/7hrl">Ethan Miller</a></li>
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+<li><a href="https://github.com/xales/7hrl">Jacob Greenfield</a></li>
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+<li><a href="https://github.com/beadleha/erg">Alan Beadle & Alex Macri</a></li>
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+<li><a href="https://github.com/coddinkn/cosi_7hrl_2015">Killian Coddington</a></li>
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+<li><a href="https://github.com/richteer/wambda">Eric Richter</a></li>
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+<li><a href="https://github.com/lannonbr/Schurke">Ben Lannon</a></li>
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+<li><a href="https://github.com/cmr/seven-hour-roguelike">Corey Richardson</a></li>
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+</ul>
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+<h3>Fall 2015</h3>
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+<ul>
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+<li><a href="https://github.com/jrddunbr/7hrl">Jared Dunbarr</a></li>
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+<li><a href="https://github.com/lannonbr/ExplodingHearts">Ben Lannon</a></li>
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+<li><a href="https://github.com/coddinkn/sns">Killian Coddington & Corey Richardson</a></li>
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+<li><a href="https://github.com/ElBaha/sharl">Adam Kimball & Alex Macri & Graham Northup</a></li>
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+<li><a href="https://github.com/bruskajp/SpookyScaryRougeLike">James Bruska</a></li>
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+<li><a href="https://github.com/hunterdquant/RostomSefu">Hunter Quant & Collin Walling & Zachary McNulty</a></li>
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+<li><a href="https://github.com/Lundar/GUN">Austin Lund</a></li>
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+</ul>
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+<h3>Fall 2016</h3>
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+<ul>
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+    <li><a href="https://github.com/hunterdquant/7HRL2016">Hunter Quant and Baha Kimball</a></li>
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+    <li><a href="https://github.com/Macri-man/7HRL2016">Alexander Macri</a></li>
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+    <li><a href="https://gitlab.cosi.clarkson.edu/jared/7hrl-fa2016">Jared Dunbar</a></li>
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+    <li><a href="https://bitbucket.org/nkenyon/savagerl/">Nicklas Kenyon</a></li>
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+    <li><a href="https://gitlab.cosi.clarkson.edu/bashawhm/The_Golden_Toilet">Hunter Bashaw, Abigail Matthews, and Reece Emero</a></li>
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+    <li>Sam Heater</li>
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+    <li><a href="https://gitlab.cosi.clarkson.edu/pop1040/7HRL-Fall-2016">Yoel Ben-Avraham and Thomas Withiam</a></li>
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+    <li>Bobby Newman</li>
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+    <li>Anthony Rinaldo</li>
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+</ul>
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+<h3>Fall 2017</h3>
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+<ul>
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+    <li>Hopefully People</li>
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+</ul>
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+</div> 
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+</body>
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+</html>
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+

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