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Formatting fixes, resolving unclosed tags, etc

Jared Dunbar 3 years ago
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Signed by: Jared Dunbar <jrddunbr@gmail.com> GPG Key ID: CF202CC859BAC692
1 changed files with 121 additions and 118 deletions
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index.html View File

@@ -21,124 +21,127 @@ blockquote {
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 }
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 </style>
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 </head>
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-<body> 
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-<p>
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-I'm pleased to announce the third annual 7 Hour Roguelike (7HRL)
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-competition, modeled on the <a href="http://www.roguebasin.com/index.php?title=Seven_Day_Roguelike_Challenge">7DRL competition</a>
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-but in the spirit of the 1DRL: "Use whatever you like (existing engines,
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-libs, code, graphics, sounds), just make the game."
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-</p> 
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-<p>
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-We will be starting at <time datetime="2017-5-11T17:00:00Z">12pm EST on
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-Saturday, November 5</time> at Clarkson University in SC336 and continuing
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-until 7pm, at which point we will eat pizza, and then demo what we
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-made. All are encouraged to come for the pizza and demos, especially
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-non-participants. Remote participation is encouraged!
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-</p> 
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-<p>
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-The theme this year is <em>DC</em>.
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-</p>
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-<div>
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-<h2>GOAL</h2>
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-<p>
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-Create a functional Roguelike in 7 hours. Even if severely limited in
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-scope, the end result should be playable and recognizable as a
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-Roguelike.
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-</p>
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+<body>
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+	<p>
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+		I'm pleased to announce the fourth annual 7 Hour Roguelike (7HRL) competition, modeled on the <a href="http://www.roguebasin.com/index.php?title=Seven_Day_Roguelike_Challenge">7DRL competition</a> but in the spirit of the 1DRL: "Use whatever you like (existing engines, libs, code, graphics, sounds), just make the game."
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+	</p>
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+	<p>
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+		We will be starting at <time datetime="2017-5-11T17:00:00Z">12pm EST on Saturday, November 5</time> at Clarkson University in SC334 and continuing until 7pm, at which point we will eat pizza, and then demo what wemade. All are encouraged to come for the pizza and demos, especially non-participants. Remote participation is encouraged!
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+	</p>
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+	<p>
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+		The theme this year is <em>DC</em>.
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+	</p>
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+	<div>
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+		<h2>GOAL</h2>
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+		<p>
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+			Create a functional Roguelike in 7 hours. Even if severely limited in scope, the end result should be playable and recognizable as a Roguelike.
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+		</p>
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+	</div>
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+	<div>
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+		<h2>RULES</h2>
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+		<blockquote>
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+			The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED",  "MAY", and "OPTIONAL" in this document are to be interpreted as described in <a href="https://www.ietf.org/rfc/rfc2119.txt">RFC 2119</a>.
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+		</blockquote>
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+		<ol>
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+			<li>
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+				If you will be there in-person and want pizza, you SHOULD sign up by <a href="mailto:dunbarj@clarkson.edu?subject=7HRL%20Signup&body=HAIKU%20GOES%20HERE">emailing Jared Dunbar</a> before <time datetime="2017-5-9T01:00:00Z">8pm EST on Saturday, November 4th</time> with an at-least-somewhat topical haiku.
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+			</li>
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+			<div class="note">
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+				The haikus will be posted publically on this site. Please don't submit anything you would be embarassed to see next to your name.
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+			</div>
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+			<li>
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+				You SHOULD NOT forget to have fun.
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+			</li>
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+			<li>
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+				You SHOULD encourage your friends, roommates, professors, enemies, casual acquaintances, and random passerby to participate. Emphasize free food.
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+			</li>
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+		</ol>
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+	</div>
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+	<div>
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+		<h2>GUIDELINES</h2>
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+		<ul>
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+			<li>You MAY work individually or in groups of any size.</li>
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+			<li>You SHOULD design your Roguelike in advance!</li>
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+			<li>You SHOULD study pertinent algorithms, techniques, and libraries that may aid in implementing your Roguelike.</li>
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+			<li>You SHOULD become familiar with any libraries you plan on using and SHOULD create a library of generic algorithms that may come in handy.</li>
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+			<li>You MAY create any art or other creative assets specific to your Roguelike before the competition begins.</li>
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+			<li>You MAY use any technologies you wish to implement your Roguelike (C, C++, Python, Julia, C#, Unity, Unreal Engine 4, Rust, Go, x86 assembly, Malbolge, ...).</li>
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+		</ul>
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+	</div>
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+	<div>
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+		<h2>EXPECTATIONS</h2>
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+		<p>
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+			The 7DRL challenge is considered one of the more difficult kinds of game jam, due to the scope and complexity of even the simplest Roguelikes.  The 1DRL is widely considered to be a disaster. But quoting Han Solo, "Never tell me the odds." And misquoting C-3P0, the odds of getting a fun, complete Roguelike out of this are "approximately three thousand, seven hundred twenty to one." This should be fun and I promise you'll learn something. But don't expect to end with a polished, production-quality game.
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+		</p>
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+	</div>
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+	<div>
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+		<h2>RESOURCES</h2>
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+		<ul>
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+			<li>
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+				<a href="http://www.roguebasin.com/index.php?title=Articles">Roguebasin</a>, a wiki for roguelike design.
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+			</li>
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+			<li>
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+				<a href="http://www.redblobgames.com/">Amit Patel's site</a>, has very useful explanations of important algorithms
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+			</li>
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+			<li>
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+				<a href="https://github.com/iiag/iiag-legacy">iiag</a>, a COSInaut roguelike
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+			</li>
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+			<li>
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+				<a href="http://7drl.org/">7DRL Community Blog</a>, examples of what people have created in 7 days as well as links to other resources.
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+			</li>
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+			<li>
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+				<a href="https://github.com/nsf/termbox">termbox</a>, a terminal UI library. Widely considered better than ncurses.
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+			</li>
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+			<li>
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+				<a href="http://roguecentral.org/doryen/libtcod/">libtcod</a>, the roguelike construction toolkit.
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+			</li>
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+			<li>
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+				<a href="http://www.creative-writing-now.com/how-to-write-a-haiku.html">How to Write a Haiku</a>
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+			</li>
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+			<li>
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+				<a href="http://www.ign.com/articles/2013/12/26/a-history-of-roguelikes-in-6-free-games"> A History of Roguelikes in 6 Free Games</a>
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+			</li>
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+		</ul>
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+	</div>
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+	<div>
107
+		<h2>ROGUELIKES FROM PAST EVENTS</h2>
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+		<h3>Spring 2015</h3>
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+		<ul>
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+			<li><a href="https://github.com/millere/7hrl">Ethan Miller</a></li>
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+			<li><a href="https://github.com/xales/7hrl">Jacob Greenfield</a></li>
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+			<li><a href="https://github.com/beadleha/erg">Alan Beadle & Alex Macri</a></li>
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+			<li><a href="https://github.com/coddinkn/cosi_7hrl_2015">Killian Coddington</a></li>
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+			<li><a href="https://github.com/richteer/wambda">Eric Richter</a></li>
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+			<li><a href="https://github.com/lannonbr/Schurke">Ben Lannon</a></li>
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+			<li><a href="https://github.com/cmr/seven-hour-roguelike">Corey Richardson</a></li>
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+		</ul>
118
+		<h3>Fall 2015</h3>
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+		<ul>
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+			<li><a href="https://github.com/jrddunbr/7hrl">Jared Dunbarr</a></li>
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+			<li><a href="https://github.com/lannonbr/ExplodingHearts">Ben Lannon</a></li>
122
+			<li><a href="https://github.com/coddinkn/sns">Killian Coddington & Corey Richardson</a></li>
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+			<li><a href="https://github.com/ElBaha/sharl">Adam Kimball & Alex Macri & Graham Northup</a></li>
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+			<li><a href="https://github.com/bruskajp/SpookyScaryRougeLike">James Bruska</a></li>
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+			<li><a href="https://github.com/hunterdquant/RostomSefu">Hunter Quant & Collin Walling & Zachary McNulty</a></li>
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+			<li><a href="https://github.com/Lundar/GUN">Austin Lund</a></li>
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+		</ul>
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+		<h3>Fall 2016</h3>
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+		<ul>
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+    	<li><a href="https://github.com/hunterdquant/7HRL2016">Hunter Quant and Baha Kimball</a></li>
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+    	<li><a href="https://github.com/Macri-man/7HRL2016">Alexander Macri</a></li>
132
+    	<li><a href="https://gitlab.cosi.clarkson.edu/jared/7hrl-fa2016">Jared Dunbar</a></li>
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+    	<li><a href="https://bitbucket.org/nkenyon/savagerl/">Nicklas Kenyon</a></li>
134
+    	<li><a href="https://gitlab.cosi.clarkson.edu/bashawhm/The_Golden_Toilet">Hunter Bashaw, Abigail Matthews, and Reece Emero</a></li>
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+    	<li>Sam Heater</li>
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+    	<li><a href="https://gitlab.cosi.clarkson.edu/pop1040/7HRL-Fall-2016">Yoel Ben-Avraham and Thomas Withiam</a></li>
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+    	<li>Bobby Newman</li>
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+    	<li>Anthony Rinaldo</li>
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+		</ul>
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+		<h3>Fall 2017</h3>
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+		<ul>
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+    	<li>Hopefully People</li>
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+		</ul>
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+	</div>
48 145
 </div>
49
-<div>
50
-<h2>RULES</h2> 
51
-<blockquote>
52
-The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL
53
-NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED",  "MAY", and
54
-"OPTIONAL" in this document are to be interpreted as described in
55
-<a href="https://www.ietf.org/rfc/rfc2119.txt">RFC 2119</a>.
56
-</blockquote> 
57
-<ol>
58
-<li>If you will be there in-person and want pizza, you SHOULD sign up by <a
59
-href="mailto:dunbarj@clarkson.edu?subject=7HRL%20Signup&body=HAIKU%20GOES%20HERE">emailing
60
-Jared Dunbar</a> before <time datetime="2017-5-9T01:00:00Z">8pm EST on Saturday,
61
-November 4th</time> with an at-least-somewhat topical haiku.</li>
62
-<div class="note">The haikus will be posted publically on this site. Please
63
-don't submit anything you would be embarassed to see next to your name.</div>
64
-<li>You SHOULD NOT forget to have fun.</li>
65
-<li>You SHOULD encourage your friends, roommates, professors, enemies,
66
-casual acquaintances, and random passerby to participate. Emphasize free
67
-food.</li>
68
-</ol>
69
-</div><div>
70
-<h2>GUIDELINES</h2><ul>
71
-<li>You MAY work individually or in groups of any size.</li>
72
-<li>You SHOULD design your Roguelike in advance!</li>
73
-<li>You SHOULD study pertinent algorithms, techniques, and libraries that
74
-may aid in implementing your Roguelike.</li>
75
-<li>You SHOULD become familiar with any libraries you plan on using and SHOULD
76
-create a library of generic algorithms that may come in handy.</li>
77
-<li>You MAY create any art or other creative assets specific to your
78
-Roguelike before the competition begins.</li>
79
-<li>You MAY use any technologies you wish to implement your Roguelike (C,
80
-C++, Python, Julia, C#, Unity, Unreal Engine 4, Rust, Go, x86 assembly, Malbolge, ...).</li>
81
-</ul>
82
-</div><div>
83
-<h2>EXPECTATIONS</h2><p>
84
-The 7DRL challenge is considered one of the more difficult kinds of game jam,
85
-due to the scope and complexity of even the simplest Roguelikes.  The 1DRL is
86
-widely considered to be a disaster. But quoting Han Solo, "Never tell me the
87
-odds." And misquoting C-3P0, the odds of getting a fun, complete Roguelike out
88
-of this are "approximately three thousand, seven hundred twenty to one." This
89
-should be fun and I promise you'll learn something. But don't expect to end
90
-with a polished, production-quality game.
91
-</p></div> 
92
-<div>
93
-<h2>RESOURCES</h2>
94
-<ul>
95
-<li><a href="http://www.roguebasin.com/index.php?title=Articles">Roguebasin</a>, a wiki for roguelike design.</li>
96
-<li><a href="http://www.redblobgames.com/">Amit Patel's site</a>, has very useful explanations of important algorithms</li>
97
-<li><a href="https://github.com/iiag/iiag-legacy">iiag</a>, a COSInaut roguelike</li>
98
-<li><a href="http://7drl.org/">7DRL Community Blog</a>, examples of what people have created in 7 days as well as links to other resources.</li>
99
-<li><a href="https://github.com/nsf/termbox">termbox</a>, a terminal UI library. Widely considered better than ncurses.</li>
100
-<li><a href="http://roguecentral.org/doryen/libtcod/">libtcod</a>, the roguelike construction toolkit.</li>
101
-<li><a href="http://www.creative-writing-now.com/how-to-write-a-haiku.html">How to Write a Haiku</a></li>
102
-<li><a href="http://www.ign.com/articles/2013/12/26/a-history-of-roguelikes-in-6-free-games"> A History of Roguelikes in 6 Free Games</a></li>
103
-</ul>
104
-<h2>ROGUELIKES FROM PAST EVENTS</h2>
105
-<h3>Spring 2015</h3>
106
-<ul>
107
-<li><a href="https://github.com/millere/7hrl">Ethan Miller</a></li>
108
-<li><a href="https://github.com/xales/7hrl">Jacob Greenfield</a></li>
109
-<li><a href="https://github.com/beadleha/erg">Alan Beadle & Alex Macri</a></li>
110
-<li><a href="https://github.com/coddinkn/cosi_7hrl_2015">Killian Coddington</a></li>
111
-<li><a href="https://github.com/richteer/wambda">Eric Richter</a></li>
112
-<li><a href="https://github.com/lannonbr/Schurke">Ben Lannon</a></li>
113
-<li><a href="https://github.com/cmr/seven-hour-roguelike">Corey Richardson</a></li>
114
-</ul>
115
-<h3>Fall 2015</h3>
116
-<ul>
117
-<li><a href="https://github.com/jrddunbr/7hrl">Jared Dunbarr</a></li>
118
-<li><a href="https://github.com/lannonbr/ExplodingHearts">Ben Lannon</a></li>
119
-<li><a href="https://github.com/coddinkn/sns">Killian Coddington & Corey Richardson</a></li>
120
-<li><a href="https://github.com/ElBaha/sharl">Adam Kimball & Alex Macri & Graham Northup</a></li>
121
-<li><a href="https://github.com/bruskajp/SpookyScaryRougeLike">James Bruska</a></li>
122
-<li><a href="https://github.com/hunterdquant/RostomSefu">Hunter Quant & Collin Walling & Zachary McNulty</a></li>
123
-<li><a href="https://github.com/Lundar/GUN">Austin Lund</a></li>
124
-</ul>
125
-<h3>Fall 2016</h3>
126
-<ul>
127
-    <li><a href="https://github.com/hunterdquant/7HRL2016">Hunter Quant and Baha Kimball</a></li>
128
-    <li><a href="https://github.com/Macri-man/7HRL2016">Alexander Macri</a></li>
129
-    <li><a href="https://gitlab.cosi.clarkson.edu/jared/7hrl-fa2016">Jared Dunbar</a></li>
130
-    <li><a href="https://bitbucket.org/nkenyon/savagerl/">Nicklas Kenyon</a></li>
131
-    <li><a href="https://gitlab.cosi.clarkson.edu/bashawhm/The_Golden_Toilet">Hunter Bashaw, Abigail Matthews, and Reece Emero</a></li>
132
-    <li>Sam Heater</li>
133
-    <li><a href="https://gitlab.cosi.clarkson.edu/pop1040/7HRL-Fall-2016">Yoel Ben-Avraham and Thomas Withiam</a></li>
134
-    <li>Bobby Newman</li>
135
-    <li>Anthony Rinaldo</li>
136
-</ul>
137
-<h3>Fall 2017</h3>
138
-<ul>
139
-    <li>Hopefully People</li>
140
-</ul>
141
-</div> 
142 146
 </body>
143 147
 </html>
144
-

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